Game Accessory with Physical Controls for Screen View Obstruction

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Solution Overview

Problem

Portable electronic devices with touchscreens face challenges in game play due to the obstruction of the user's view by their fingers, as the same screen is used for both displaying game actions and receiving command inputs, making the experience less optimal compared to specialized interfaces.

Innovation Solution

A game accessory with input controls such as buttons, joysticks, and directional pads that physically attaches to the portable electronic device, allowing the screen to be used solely for display and keeping the user's fingers off the screen, along with optional features like a second screen, rumble mechanisms, and motion detection, to enhance gaming and other applications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the touchscreen is used for both display and input control, then the device maintains a simple and efficient interface, but the user's view is blocked by their fingers during game play

Engineering Contradiction:
Improveinterface efficiencyVSAvoidview obstruction
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The device is divided into two functional parts: the touchscreen display for showing game content and a separate accessory with physical input controls for user interaction. This segmentation allows the display area to remain fully visible while input operations are performed on the detached control unit.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An accessory serves as an intermediary device between the user and the game running on the portable electronic device. The accessory receives input from the user through physical controls and transmits these inputs to the device, eliminating the need for direct finger contact with the screen.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a specialized game interface with physical controls is added, then the gaming experience is improved, but the device complexity increases

Engineering Contradiction:
Improvegaming experienceVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming interface is segmented into a separate accessory rather than being integrated into the main device. This allows the complex control functions to be added without modifying or complicating the original portable electronic device, maintaining its simplicity while enhancing gaming capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The accessory is designed to work with multiple portable electronic devices through universal connection interfaces, allowing the same specialized game controls to be used across different device platforms without increasing the complexity of each individual device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8939838B2Accessory for playing games with a portable electronic device
Publication Date: 2015.01.27 APPLE INC
  • US8939838B2 patent drawing
  • US8939838B2 patent drawing
  • US8939838B2 patent drawing

AI summary

Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.