Game Account Trading Platform with Object Locking Mechanism
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Solution Overview
Problem
Current network games face challenges in safely facilitating transactions of game accounts, leading to cybercrimes such as account theft and phishing, due to the lack of a secure and regulated platform for players to buy and sell game accounts and objects.
Innovation Solution
A method for game account trading is introduced, utilizing a trading platform server connected to seller and buyer client devices and multiple game servers. The platform allows for secure verification, auctioning, and transaction of game accounts and objects, with features like lock commands to prevent alteration of game objects during transactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players can freely transact game accounts and objects, then trading convenience is improved, but security and reliability deteriorate due to cybercrimes
Solution Approach 1:
The patent introduces a trading platform server as an intermediary between buyers and sellers. The server verifies account information, manages auction processes, and facilitates secure transactions. This intermediary system enables convenient trading while maintaining security through centralized control and verification mechanisms, resolving the contradiction between trading ease and security.
2Adaptability or versatility
If game accounts can be traded outside the official system, then trading flexibility is improved, but harmful factors increase due to account theft and phishing
Solution Approach 1:
The patent converts the potential harm of unauthorized trading into a benefit by creating an official, regulated trading channel. The platform provides a legitimate avenue for account and object transactions, eliminating the need for illicit external trading. By formalizing the trading process through verification and secure payment systems, the system transforms what would be harmful underground markets into safe, supervised exchanges.
3Reliability
If game objects are locked during transaction, then transaction security is improved, but operational complexity increases
Solution Approach 1:
The patent applies preliminary action by locking game objects before the actual transaction completes. The system verifies account information and locks the object in advance, preventing any alteration or unauthorized changes during the transaction process. This preliminary locking mechanism ensures security without requiring complex real-time monitoring or intervention, as the lock is established beforehand and maintains automatically throughout the transaction workflow.
Data Source
AI summary
Through the present invention, game players can auction or transact game objects under their game accounts, such as roles, props, services, etc. The management of game account trading through the trading platform will also protect the safety of game object transactions. In addition, players can also take advantage of the functions of the present invention to manage their auctions and negotiate prices.


