Game Action Period Management for Strategic Input Flexibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In existing game systems, players are unable to select a second action different from a first action during the first period in which the first action is made executable, limiting strategic options.

Innovation Solution

An information processing program that allows a player to execute a second action different from a first action during the first period by receiving a second operation from the player, even if the first action is triggered by an opponent's action.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a first period for receiving a first action is started when the player performs a first operation, then the player character can execute the first action in response to an opponent's action, but the player cannot select a second action different from the first action during the first period

Engineering Contradiction:
Improveaction selection flexibilityVSAvoidperiod management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the action reception period configurable and changeable based on player input. The period management system transitions from a fixed first period to a flexible structure where a second period can be started during the first period, allowing dynamic adjustment of action reception windows based on gameplay needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the action reception timeline into distinct periods (first period and second period) that can operate independently. By dividing the continuous time axis into separable segments, the system allows different action types to be received during different segments, enabling action selection flexibility while maintaining clear period boundaries for management.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the player character executes a counter action when attacked by an opponent character, then the player can respond to attacks, but the player cannot change to a different action until the first period elapses

Engineering Contradiction:
Improveaction switching capabilityVSAvoidresponse time flexibility
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies preliminary action by allowing the player to input a second operation during the first period that prepares for a second action. This preliminary input is registered and can be executed if certain conditions are met, allowing the player to pre-plan action changes without waiting for the first period to expire, thus reducing response time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts action execution based on timing and conditions. By allowing the second operation to be received during the first period and potentially executed, the system creates a dynamic action selection mechanism that responds to player input in real-time rather than following a rigid temporal sequence.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If only one type of action can be received during a period, then the game logic is simple, but the player lacks strategic options for selecting different actions

Engineering Contradiction:
Improvestrategic option varietyVSAvoidgame logic complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the action reception functionality into multiple independent periods (first period for first action, second period for second action) that can coexist or overlap. This segmentation allows different action types to be processed independently during different segments, providing strategic variety while keeping each segment's logic relatively simple and manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The period management system is designed with multi-functionality to handle both single-action and multi-action reception scenarios. The same period management apparatus can manage the first period, the second period, and their interactions, providing a universal solution that supports strategic flexibility without requiring separate specialized systems for each action type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250090953A1Information processing program, information processing method, and information processing apparatus
Publication Date: 2025.03.20 KOEI TECMO GAMES CO LTD
  • US20250090953A1 patent drawing
  • US20250090953A1 patent drawing
  • US20250090953A1 patent drawing

AI summary

Provided are an information processing program, an information processing method, and an information processing apparatus that cause a computer to execute: starting a first period for making a first action of a player character, executed with an action of an opponent character as a trigger, executable in response to a first operation by a player; and receiving a second operation by the player for causing the player character to execute a second action, different from the first action, during the first period.