Handheld Game Apparatus Object Appearance Timing Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing systems lack the ability to control the timing of object appearance in a virtual world based on the proximity and position of another information processing apparatus, leading to unrealistic and unengaging interactions.
Innovation Solution
A non-transitory computer-readable storage medium and information processing apparatus with a communication function that receives object data from nearby devices, determines if predetermined appearance conditions are met, and controls the display of objects in a virtual world based on these conditions, including time and positional relationships.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If object data is received from another information processing apparatus, then object appearance is triggered, but the timing control based on proximity and position is lost
Solution Approach 1:
The system performs preliminary actions by receiving object data and determining appearance conditions before actually causing the object to appear. The determination process evaluates whether predetermined conditions (time delay, positional relationship) are satisfied in advance, enabling controlled timing of object appearance based on proximity and position rather than immediate triggering.
2Speed
If object appears immediately upon data reception, then response speed is improved, but realism and user engagement are reduced
Solution Approach 1:
The system introduces dynamic timing control where the appearance time is not fixed but varies based on predetermined conditions. The determination process dynamically adjusts when the object appears by evaluating time delays and positional relationships, making the appearance timing adaptive and realistic rather than immediate and rigid.
3Productivity
If no appearance condition determination is performed, then processing simplicity is maintained, but positioning accuracy and contextual relevance are lost
Solution Approach 1:
The system applies local quality by evaluating different conditions (time delay condition, positional relationship condition) specifically for each object appearance scenario. The determination process assesses whether predetermined conditions are satisfied for each received object data, enabling precise contextual relevance without requiring complete system redesign.
Data Source
AI summary
When a predetermined time has elapsed after a handheld game apparatus received “game information” from another handheld game apparatus, a character corresponding to a player of the another handheld game apparatus appears as a passerby in a shopping center in a game world of a game of the handheld game apparatus. The predetermined time is determined based on the positional relationship between the shopping center in the game world and the present position of the player character of the game of the another handheld game apparatus.


