Handheld Game Apparatus Object Appearance Timing Control

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Solution Overview

Problem

Existing systems lack the ability to control the timing of object appearance in a virtual world based on the proximity and position of another information processing apparatus, leading to unrealistic and unengaging interactions.

Innovation Solution

A non-transitory computer-readable storage medium and information processing apparatus with a communication function that receives object data from nearby devices, determines if predetermined appearance conditions are met, and controls the display of objects in a virtual world based on these conditions, including time and positional relationships.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If object data is received from another information processing apparatus, then object appearance is triggered, but the timing control based on proximity and position is lost

Engineering Contradiction:
Improveobject appearance timing controlVSAvoidappearance condition determination system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by receiving object data and determining appearance conditions before actually causing the object to appear. The determination process evaluates whether predetermined conditions (time delay, positional relationship) are satisfied in advance, enabling controlled timing of object appearance based on proximity and position rather than immediate triggering.

Inventive Principle:
Principle #10Preliminary action

2Speed

If object appears immediately upon data reception, then response speed is improved, but realism and user engagement are reduced

Engineering Contradiction:
Improveobject appearance response speedVSAvoidrealism of object appearance
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system introduces dynamic timing control where the appearance time is not fixed but varies based on predetermined conditions. The determination process dynamically adjusts when the object appears by evaluating time delays and positional relationships, making the appearance timing adaptive and realistic rather than immediate and rigid.

Inventive Principle:
Principle #15Dynamics

3Productivity

If no appearance condition determination is performed, then processing simplicity is maintained, but positioning accuracy and contextual relevance are lost

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidpositional relationship measurement
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system applies local quality by evaluating different conditions (time delay condition, positional relationship condition) specifically for each object appearance scenario. The determination process assesses whether predetermined conditions are satisfied for each received object data, enabling precise contextual relevance without requiring complete system redesign.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9943764B2Non-transitory computer-readable storage medium, information processing apparatus, information processing system, and information processing method
Publication Date: 2018.04.17 NINTENDO CO LTD
  • US9943764B2 patent drawing
  • US9943764B2 patent drawing
  • US9943764B2 patent drawing

AI summary

When a predetermined time has elapsed after a handheld game apparatus received “game information” from another handheld game apparatus, a character corresponding to a player of the another handheld game apparatus appears as a passerby in a shopping center in a game world of a game of the handheld game apparatus. The predetermined time is determined based on the positional relationship between the shopping center in the game world and the present position of the player character of the game of the another handheld game apparatus.