Game Apparatus Character Selection System for Multiplayer Strategy
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Solution Overview
Problem
Conventional game programs do not allow for the enhancement of player character performance in multiplayer modes, limiting strategic depth and tactical options for players competing against each other.
Innovation Solution
A game apparatus that allows players to select operational and additional characters, with associated effects and types, which are displayed and used to enhance the performance of operational characters in multiplayer games, enabling combinations of characters and effects that improve strategic gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If character effect enhancement is implemented in single-player mode, then player character performance is improved, but multiplayer game strategic depth remains limited
Solution Approach 1:
The character system is segmented into base characters and additional characters. Players select one base character and one additional character, with the additional character providing specific effects or abilities. This segmentation allows character enhancement without overwhelming system complexity, as each character type has distinct, modular functions that can be independently managed and combined.
Solution Approach 2:
The patent adds a new dimension to character selection by introducing the additional character layer. Instead of simply choosing from multiple base characters, players now operate in a two-dimensional selection space: base character type × additional character effect. This dimensional expansion creates strategic depth in multiplayer games without requiring complete redesign of the character system.
2Adaptability or versatility
If multiple character selection options are provided, then strategic aspect is improved, but selection interface complexity increases
Solution Approach 1:
The selection interface is segmented into distinct sections: base character selection area and additional character selection area. Each section presents a manageable subset of options rather than overwhelming players with all possible combinations at once. This segmented presentation maintains strategic depth while keeping the interface cognitively manageable.
Solution Approach 2:
The system performs preliminary organization of character options by categorizing additional characters according to their effects or types. Before players make selections, the interface pre-arranges options in logical groups (e.g., by effect type, by character class), reducing the cognitive load of navigating through all possibilities and streamlining the selection process.
Data Source
AI summary
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.


