Game Apparatus Analyzing Terminal Messages for Visual Effects

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Solution Overview

Problem

Users playing video games and viewers watching distributed game videos often cannot accurately gauge the level of excitement in the game, as existing technologies do not effectively communicate this information in real-time.

Innovation Solution

A system where a game apparatus analyzes messages from multiple terminal apparatuses to generate analysis information, which is used to apply visual or auditory effects to the game video, allowing users to experience the excitement level through integrated messages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If message analysis is performed to determine excitement level, then information accuracy about game excitement is improved, but system complexity increases

Engineering Contradiction:
Improveexcitement level measurementVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary component (message analysis unit) that processes social media messages and converts them into quantifiable excitement level data. This intermediary bridges the gap between raw social media data and the game apparatus, enabling precise excitement measurement without requiring direct modification of the game core system, thus managing complexity while improving measurement accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical or manual methods of gauging excitement (such as surveys or direct user input) with an automated information processing system that analyzes social media messages. This substitution uses computational algorithms to process natural language and sentiment data, achieving precise excitement level measurement through information processing rather than mechanical interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If visual or auditory effects are added to convey excitement level, then information communication is improved, but device complexity increases

Engineering Contradiction:
Improveexcitement information communicationVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the excitement level information with the existing game video output by superimposing visual effects or adding auditory effects to the video stream. This integration combines multiple functions (game rendering, excitement analysis, and effect application) into a unified output process, improving information communication without requiring separate dedicated systems for each function.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent employs visual effects such as color changes, brightness adjustments, or overlay graphics that reflect the excitement level. These visual modifications are applied to the game video output, allowing viewers to intuitively perceive excitement through familiar visual cues without adding complex interface elements or requiring additional user interaction.

Inventive Principle:
Principle #32Color changes

3Speed

If real-time message analysis is performed, then responsiveness to game events is improved, but processing time increases

Engineering Contradiction:
Improveresponse speedVSAvoidprocessing time
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent implements periodic sampling of social media messages rather than continuous real-time analysis. The message analysis unit processes messages at predetermined intervals or triggers based on significant game events, balancing responsiveness with processing efficiency. This periodic approach reduces the computational burden while maintaining adequate response speed for conveying excitement levels.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies partial analysis by focusing on key sentiment indicators or selectively analyzing messages from verified sources rather than processing all incoming messages equally. This selective approach reduces processing time while still capturing the essential excitement level information needed for timely feedback to users and viewers.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20230085798A1Game apparatus, method for controlling game apparatus, game system, and recording medium
Publication Date: 2023.03.23 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US20230085798A1 patent drawing
  • US20230085798A1 patent drawing
  • US20230085798A1 patent drawing

AI summary

A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller configured to execute a video game and generate video information indicative of a video of the video game; and a generator configured to generate analysis information obtained by analyzing a plurality of pieces of game message information output from a plurality of terminal apparatuses configured to display a distributed video based on the video information. The game controller is configured to impart to the video of the video game at least one of a visual effect that is in accordance with the analysis information or an auditory effect that is in accordance with the analysis information, and each piece of game message information output from the plurality of terminal apparatuses includes a message related to at least one of the distributed video or the video game.