Game Apparatus Context-Aware Message Display Control
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Solution Overview
Problem
Game apparatuses present users with unnecessary information about added functions, failing to tailor content to individual usage situations, leading to inefficient use of available features.
Innovation Solution
A game apparatus with management and decision-making mechanisms to display relevant messages based on user usage situations, including message display control and power supply operation screen management, ensuring that only necessary information is presented to users.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If information about all added functions is presented to users, then users can know all available functions, but users receive unnecessary information that does not match their usage situations
Solution Approach 1:
The system pre-manages and stores multiple types of messages associated with each function in advance, categorized by different usage situations. When a function is executed, the system automatically selects and displays the appropriate pre-prepared message based on the current usage context, eliminating the need for complex real-time information generation while ensuring relevance.
Solution Approach 2:
The information presentation is made dynamic by selecting messages based on runtime usage situations rather than presenting static information for all functions. The system adapts the displayed information according to the actual execution context, user preferences, and function usage patterns, making the information relevant without requiring complex manual curation.
2Adaptability or versatility
If multiple messages are displayed to cover all usage situations, then comprehensive information is provided, but the display becomes cluttered and difficult to navigate
Solution Approach 1:
Messages are segmented into different types and categories based on usage situations, with each function having multiple associated messages stored in advance. The system displays only the relevant segment (message) based on the current usage context, preventing information overload while maintaining comprehensive coverage across different scenarios.
Solution Approach 2:
A message management system acts as an intermediary between the function execution and the user interface. This intermediary selects and presents the appropriate message based on usage situations, user preferences, and message display history, simplifying the interaction while ensuring comprehensive information coverage when needed.
3Adaptability or versatility
If the system tracks detailed usage situations for each user, then personalized information can be provided, but the management complexity increases
Solution Approach 1:
The system automatically manages usage situation tracking without requiring manual user input or complex configuration. It self-monitors function execution contexts, automatically updates usage patterns, and selects appropriate messages based on tracked data, providing personalization while keeping the management system simple and automated.
Solution Approach 2:
The system implements feedback loops where user interactions and function usage patterns are continuously tracked and fed back into the message selection process. This automatic feedback mechanism enables personalization by adapting message display based on observed usage situations, reducing the need for complex manual management while improving adaptability.
Data Source
AI summary
A game apparatus is provided which promotes use of a function suitable for a user in response to a usage situation of a function provided in the game apparatus. The game apparatus includes a function usage situation management table for managing a usage situation of a function provided in the game apparatus by a user, a condition decision unit for deciding, in response to the usage situation of the function by the user, whether or not each of a plurality of messages regarding the function stored in an associated relationship with given instructions by the user is to be displayed in response to the corresponding given instruction, and a message display controlling unit for displaying one of the plurality of messages which is decided so as to be displayed in response to the given instruction by the user.


