Game Apparatus Object Display Segmentation Usability
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Solution Overview
Problem
Existing game apparatuses face usability issues due to increased processing load and reduced input accuracy when trying to enhance game complexity by increasing the type and/or number of game objects or their moving speed, leading to a deterioration in user interface usability.
Innovation Solution
A game apparatus that changes the display form of operated objects and specifies adjacent areas as secondary game areas, allowing for the integration of these areas and automatic movement of objects, thereby providing various game developments without increasing object types or speeds, and includes a control method and program to manage these changes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the type and/or number of displayed game objects is increased to provide more advanced thinking games, then game complexity is improved, but user interface usability deteriorates due to reduced input accuracy and visibility
Solution Approach 1:
The game area is segmented into multiple regions, with different types of game objects displayed in different regions. This allows the game to provide complex gameplay with multiple object types without overcrowding the entire display area, thereby maintaining visibility and input accuracy while achieving game complexity through spatial division
Solution Approach 2:
The patent introduces a new dimension for displaying game objects by utilizing different areas or zones within the display screen. Instead of increasing the number of objects in a single view, the system distributes objects across multiple designated areas, effectively adding a spatial dimension to object presentation and resolving the conflict between object quantity and display clarity
2Speed
If the moving speed of game objects is increased to enhance game challenge, then game excitement is improved, but user interface usability deteriorates due to reduced input accuracy
Solution Approach 1:
By dividing the game area into multiple regions with different object types, the system can manage object movement speeds independently in different zones. This allows fast-moving objects to be contained within specific areas where their speed does not compromise overall input accuracy, while slower objects occupy other regions, thus maintaining usability while providing varied speed challenges
3Adaptability or versatility
If the number of game objects is increased to provide more advanced thinking games, then game complexity is improved, but processing load on the game apparatus increases
Solution Approach 1:
The game system segments objects into different types and displays them in different designated areas. This segmentation allows the processing system to handle objects in a more organized manner, potentially processing each area or object type independently, thereby reducing the overall processing load while still maintaining a high total number of diverse game objects across the entire system
Data Source
AI summary
A game apparatus for providing a user interface able to realize various game developments without degrading usability, including a display unit including a display screen and a processing unit that causes a plurality of objects to be displayed on the display screen of the display unit, changes, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of at least the operated object and specifies an area corresponding to the object whose display form is changed, and displays, in a case in which a first condition related to the first game is satisfied, the specified area as a second game area used in a second game different from the first game.


