Game Apparatus Object Display Segmentation Usability

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Solution Overview

Problem

Existing game apparatuses face usability issues due to increased processing load and reduced input accuracy when trying to enhance game complexity by increasing the type and/or number of game objects or their moving speed, leading to a deterioration in user interface usability.

Innovation Solution

A game apparatus that changes the display form of operated objects and specifies adjacent areas as secondary game areas, allowing for the integration of these areas and automatic movement of objects, thereby providing various game developments without increasing object types or speeds, and includes a control method and program to manage these changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the type and/or number of displayed game objects is increased to provide more advanced thinking games, then game complexity is improved, but user interface usability deteriorates due to reduced input accuracy and visibility

Engineering Contradiction:
Improvegame complexityVSAvoiduser interface usability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game area is segmented into multiple regions, with different types of game objects displayed in different regions. This allows the game to provide complex gameplay with multiple object types without overcrowding the entire display area, thereby maintaining visibility and input accuracy while achieving game complexity through spatial division

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension for displaying game objects by utilizing different areas or zones within the display screen. Instead of increasing the number of objects in a single view, the system distributes objects across multiple designated areas, effectively adding a spatial dimension to object presentation and resolving the conflict between object quantity and display clarity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Speed

If the moving speed of game objects is increased to enhance game challenge, then game excitement is improved, but user interface usability deteriorates due to reduced input accuracy

Engineering Contradiction:
Improvemoving speed of game objectsVSAvoidinput accuracy
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

By dividing the game area into multiple regions with different object types, the system can manage object movement speeds independently in different zones. This allows fast-moving objects to be contained within specific areas where their speed does not compromise overall input accuracy, while slower objects occupy other regions, thus maintaining usability while providing varied speed challenges

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the number of game objects is increased to provide more advanced thinking games, then game complexity is improved, but processing load on the game apparatus increases

Engineering Contradiction:
Improvegame complexityVSAvoidprocessing load
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system segments objects into different types and displays them in different designated areas. This segmentation allows the processing system to handle objects in a more organized manner, potentially processing each area or object type independently, thereby reducing the overall processing load while still maintaining a high total number of diverse game objects across the entire system

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11707674B2Game apparatus, control method, and control program for using a first game to define a play area of a second game
Publication Date: 2023.07.25 GREE HOLDINGS INC
  • US11707674B2 patent drawing
  • US11707674B2 patent drawing
  • US11707674B2 patent drawing

AI summary

A game apparatus for providing a user interface able to realize various game developments without degrading usability, including a display unit including a display screen and a processing unit that causes a plurality of objects to be displayed on the display screen of the display unit, changes, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of at least the operated object and specifies an area corresponding to the object whose display form is changed, and displays, in a case in which a first condition related to the first game is satisfied, the specified area as a second game area used in a second game different from the first game.