Game Apparatus Operation Object Movement Control

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Solution Overview

Problem

Conventional music game apparatuses require complex operations to generate sounds differing with touch panel inputs, increasing the difficulty level for users.

Innovation Solution

A game apparatus and method that includes an input reception unit, operation object movement control unit, and sound output control unit, allowing users to easily interact with sound objects by moving an operation object along a predetermined path to produce sounds, eliminating the need for precise timing with sound objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the music game requires precise timing operations to meet sound object arrival, then sound generation accuracy is improved, but operation difficulty increases

Engineering Contradiction:
Improvetiming accuracyVSAvoidoperation difficulty
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The operation object is moved in advance to a position on the movement-allowed path before the sound objects arrive. This preliminary positioning eliminates the need for precise timing during the actual sound object interaction, as the operation object is already in place to receive the sound objects. The user performs the movement action beforehand rather than attempting to synchronize with arriving sound objects.

Inventive Principle:
Principle #10Preliminary action

2Loss of time

If the game requires meeting the timing of sound object arrival, then sound synchronization is improved, but operation complexity increases

Engineering Contradiction:
Improvetiming synchronizationVSAvoidoperation complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The operation object is positioned in advance on the movement-allowed path at a location where sound objects will pass. This preliminary action transforms the timing problem from a synchronous coordination task into a simple positioning task, reducing operational complexity while maintaining sound synchronization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The sound objects automatically interact with the operation object when they reach the predetermined position on the movement-allowed path. The system handles the timing synchronization automatically once the operation object is positioned, eliminating the need for the user to continuously monitor and adjust timing.

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If the operation object must precisely meet sound objects, then sound output accuracy is improved, but user accessibility decreases

Engineering Contradiction:
Improvesound output accuracyVSAvoiduser accessibility
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The operation object is moved to a predetermined position on the movement-allowed path before the sound objects arrive. This preliminary positioning ensures that when sound objects pass through that position, they will be received by the operation object, guaranteeing sound output accuracy without requiring users to perform difficult timing operations.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10179278B2Storage medium having stored therein game program, game apparatus, game system, and game processing method
Publication Date: 2019.01.15 NINTENDO CO LTD
  • US10179278B2 patent drawing
  • US10179278B2 patent drawing
  • US10179278B2 patent drawing

AI summary

An input of a user is received from an input unit, and in accordance with the input of the user, an operation object displayed on a display screen moves in a predetermined movement-allowed range. A plurality of sound objects appear and move in the display screen, the sound objects set for sounds to be output in accordance with a composition to be performed. Then, if the operation object and each sound object have made contact with each other, the sound set for the sound object is output.