Game Apparatus Communication Partner Classification
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Solution Overview
Problem
Existing communication systems lack convenience in establishing and managing connections with other information processing devices, requiring cumbersome operations and lacking clear classification of communication partners.
Innovation Solution
An information processing apparatus with a communicating unit, displaying unit, and processing unit that automatically classifies connected devices based on communication situations, allowing for differentiated display and registration of communication partners through mutual authentication, enabling convenient and secure communication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If automatic classification of communication partners is implemented, then communication convenience is improved, but system complexity increases
Solution Approach 1:
The patent segments communication partners into different classifications (first classification for past communication partners, second classification for newly authenticated partners). This segmentation allows the system to apply different display and connection rules to different groups, improving communication convenience while managing complexity through organized categorization rather than a monolithic system.
Solution Approach 2:
The system performs preliminary classification of communication partners based on past communication history before new communication attempts. By pre-categorizing partners into first and second classifications, the system prepares the communication framework in advance, enabling faster and more convenient connection decisions without adding complexity during the actual communication process.
2Loss of information
If differentiated display of communication partners is implemented, then communication situation awareness is improved, but information processing complexity increases
Solution Approach 1:
The patent applies local quality by displaying different visual characteristics for different classifications of communication partners. First classification partners (past communication partners) are displayed with one set of visual properties while second classification partners (new partners) are displayed with different visual properties. This allows the system to convey communication situation awareness through localized display variations rather than complex global processing.
Solution Approach 2:
The system uses color or visual appearance changes to differentiate between first and second classification partners in the display interface. By assigning distinct visual characteristics (such as different colors, icons, or display styles) to different partner classifications, the system provides immediate communication situation awareness through visual cues without requiring complex information processing during user interaction.
3Reliability
If mutual authentication for registration is required, then security is improved, but operation time increases
Solution Approach 1:
The patent performs mutual authentication as a preliminary action when registering new communication partners in the second classification. Once authenticated, these partners are securely registered and can be quickly reconnected with in the future. This preliminary authentication step, while time-consuming initially, eliminates the need for repeated authentication during subsequent communications, thereby reducing overall operation time for established partners.
Solution Approach 2:
The system dynamically adjusts the authentication process based on the classification of the communication partner. First classification partners (those with past communication history) bypass the mutual authentication step, while second classification partners (new partners) undergo authentication. This dynamic approach ensures security for new partners while maintaining operational efficiency for established partners, balancing security requirements with time constraints.
Data Source
AI summary
A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. The list screen displays at least an icon of a player of another game apparatus capable of performing a communication with the information processing apparatus. In addition, icons of a player who is registered in the game apparatus as a friend and a player who is determined as an acquaintance are also displayed whether a communication can be performed. By performing a communication with using the game apparatus with a passer-by player with whom no communication has been performed, for example, the player is automatically determined as an acquaintance player.


