Game Apparatus Player Object Separation Control

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Solution Overview

Problem

Existing game technologies fail to provide an intuitive and engaging experience for players when separating a player object formed by multiple parts, as the separation is often triggered by collisions rather than player input, leading to a lack of control and interest in the gameplay.

Innovation Solution

A game program and apparatus that include input and display means, allowing players to control the movement of a player object formed by multiple parts, with a processor serving as a movement control, state determination, and separation means. The player object is separated when specific movement criteria, such as speed or direction changes, are met, enabling intuitive separation and maintaining player control post-separation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If the player object is separated by collision with another object, then the separation can be achieved automatically, but the player cannot enjoy a feeling of operation or find pleasure in playing the game

Engineering Contradiction:
Improveautomatic separationVSAvoidplayer operation control
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The patent applies preliminary action by requiring the player to perform a specific operation (pressing the operation button while the player object is moving) before the separation occurs. This prepares the player object in advance for separation by ensuring the player has actively engaged with the control mechanism, thus maintaining operational involvement while achieving automatic separation based on predetermined conditions.

Inventive Principle:
Principle #10Preliminary action

2Ease of manufacture

If the player object is separated by collision with another object, then the separation mechanism is simple to implement, but the player may not enjoy a feeling of operation or find pleasure in playing the game

Engineering Contradiction:
Improveseparation mechanism implementationVSAvoidplayer operation control
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The patent implements preliminary action by establishing predetermined conditions for separation that require player input (pressing the operation button during movement). This approach maintains implementation simplicity while ensuring player involvement, as the separation mechanism remains rule-based but requires active player participation to trigger.

Inventive Principle:
Principle #10Preliminary action

3Weight of moving object

If the player object is separated into multiple parts by collision, then the object can be divided, but the player lacks control over the separation process

Engineering Contradiction:
Improveobject divisionVSAvoidplayer control
Core Design Contradiction:
Weight of moving objectVSEase of operation

Solution Approach 1:

The patent applies preliminary action by requiring the player to press the operation button while the player object is moving to initiate separation. This ensures player control over the separation process, as the predetermined condition for division is actively triggered by player input rather than occurring passively through collision alone.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback by providing visual display of the player object's movement state and separation condition. The display unit shows whether the player object is moving and whether the separation condition is met, giving the player feedback on their control actions and the system's response, thereby maintaining engagement and control perception.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8062110B2Storage medium storing game program and game apparatus
Publication Date: 2011.11.22 NINTENDO CO LTD
  • US8062110B2 patent drawing
  • US8062110B2 patent drawing
  • US8062110B2 patent drawing

AI summary

A game apparatus includes a CPU. In the game apparatus, it is determined whether movement state of a player object formed by a plurality of parts has satisfied a predetermined requirement or not. The predetermined requirement is, for example, that a movement speed is equal to or more than a predetermined threshold value, or that an event where a difference in angle between a current movement direction and an immediately preceding movement direction is equal to or more than a predetermined value has been detected a predetermined number of times or more within a given length of time. When the predetermined requirement is satisfied, that is, when there is an input operation to move the player object quickly or when there is an input operation to shake the player object, for instance, the player object is separated into the plurality of parts.