Game Apparatus Selective Object Erasure for Visibility
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Solution Overview
Problem
In three-dimensional virtual space games, when a character is blocked by an object, the transparentization process used to reveal the character impairs operability as users tend to move the character into the object, unaware of its presence due to incomplete visibility of the positional relationship.
Innovation Solution
A game apparatus with a position acquisition device and an image generation device that performs image changes such as erasure or transparentization of objects based on their height relative to the character's position, allowing the character to be seen even when blocked, by creating a display area where parts of the object are erased or made transparent.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the transparentization process is performed on the object to reveal the character, then the character becomes visible, but the user's awareness of the object's presence is reduced, leading to impaired operability
Solution Approach 1:
The patent applies different transparency levels to different parts of the same object. The portion of the object blocking the character is made transparent, while other portions remain opaque. This selective transparency allows the character to be visible through the transparentized portion, maintaining operational awareness of the object's presence while revealing the blocked character.
Solution Approach 2:
The object is divided into multiple portions based on their spatial relationship with the character. The system identifies and segments the specific portion that blocks the character from view, applying transparentization only to that segment. This segmentation ensures that transparency is applied minimally and precisely, preserving visibility of the character while maintaining user awareness of the object's overall presence.
2Loss of information
If the object is fully transparentized to allow character visibility, then the character can be observed, but the object's presence as an obstacle is not perceived, causing users to move the character into the object
Solution Approach 1:
Instead of making the entire object transparent, the system applies transparency only to the specific portion that obstructs the character. This localized transparency maintains spatial awareness of the object's presence while allowing the character to be seen through the transparentized portion, preventing misleading spatial perception.
3Ease of operation
If no transparentization is applied to maintain object visibility, then the object's presence is clear, but the character blocked by the object cannot be observed
Solution Approach 1:
The system selectively applies transparency to the blocking portion of the object while maintaining opacity of other portions. This creates a balance where the character becomes visible through the transparentized area, while the remaining opaque portions continue to provide spatial context and awareness of the object's presence.
Data Source
AI summary
A game apparatus includes a position acquisition device configured to acquire information related to a position of a second object movable in a game field in which a first object is disposed and in a three-dimensional virtual space, and an image generation device configured to generate an image representing a view from a virtual viewpoint in the three-dimensional virtual space, and perform an image change by at least one of erasure and transparentization of the first object on the basis of a height of the first object with respect to the position of the second object in a display area including at least a part of the second object when generating the image.


