Game Asset Modification via Distributed Ledger Ownership Tracking
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Solution Overview
Problem
Existing online gaming platforms lack a robust mechanism to dynamically modify game assets based on changes in ownership of tradeable items, failing to effectively transfer and update asset modifications across user accounts and items.
Innovation Solution
A system utilizing a distributed ledger to record and manage item-account and item-asset connections, allowing modifications to game assets based on the history and statistics of tradeable items, including their previous associations and locations, ensuring seamless transfer and enhancement of game assets when ownership changes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a distributed ledger is used to record item-account and item-asset connections, then the reliability and transparency of modification records are improved, but the device complexity increases
Solution Approach 1:
The patent introduces a distributed ledger as an intermediary component that mediates between the gaming platform and the tradeable items. This ledger maintains the authoritative record of item-account connections and item-asset modifications, ensuring reliability and transparency without requiring complex verification mechanisms throughout the entire system. The ledger acts as a trusted mediator that simplifies the overall system architecture while maintaining data integrity.
2Adaptability or versatility
If modifications are transferred and updated across user accounts based on ownership changes, then the adaptability of the gaming system is improved, but the difficulty of detecting and measuring ownership changes increases
Solution Approach 1:
The system implements a feedback mechanism where the distributed ledger continuously monitors and detects ownership changes of tradeable items. When an item's ownership changes or when a new item-account connection is established, the system automatically queries the ledger for modification history and applies appropriate modifications to game assets. This feedback loop ensures accurate tracking of ownership changes while maintaining adaptability across user accounts.
Solution Approach 2:
The system enables self-service modification transfer by automatically querying the distributed ledger for modification records when ownership changes occur. The gaming platform autonomously detects ownership changes, retrieves relevant modification data from the ledger, and applies modifications without requiring manual intervention. This self-service approach simplifies the detection and measurement of ownership changes while maintaining high adaptability.
3Manufacturing precision
If previous modifications are adjusted based on subsequent game asset modifications, then the manufacturing precision of modification application is improved, but the device complexity increases
Solution Approach 1:
The system performs preliminary actions by first querying the distributed ledger for existing modification records before applying new modifications. When a subsequent modification is requested, the system proactively checks for previous modifications associated with the same item and account, and adjusts the new modification accordingly. This preliminary check ensures precise modification application while maintaining a manageable system architecture through systematic record-keeping.
Data Source
AI summary
Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of an online gaming platform are disclosed. Exemplary implementations may: store item information, asset information, user inventories, item-account connections, and item-asset connections; obtain first item identifier, of first tradeable item from a client computing platform of a second user; obtain, by the first item identifier, first modification information; obtain second user information; link the first tradeable item with the second user account, establishing a second item-account connection; store the second item-account connection; receive, from the client computing platform, indication of a selection of a second game asset to be modified based on the first modification information, establishing a second item-asset connection; record the second item-asset connection; perform second modification, based on the first modification information, of the second attribute information; and adjust a first modification of first attribute information of a first game asset.


