Game Asset Reciprocation via Web Feed Notifications
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Solution Overview
Problem
Current computer-implemented games lack a seamless mechanism for players to share and reciprocate in-game assets, such as health, money, or inventory, across a network, limiting social interaction and engagement.
Innovation Solution
A game networking system that enables players to send and receive in-game assets, with notifications displayed in real-time through a web feed, allowing for asset management and reciprocal responses, such as sending additional assets or joining social networks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a mechanism for sharing in-game assets is implemented, then player engagement and social interaction are improved, but system complexity increases
Solution Approach 1:
The patent introduces a game networking system as an intermediary layer between players and game assets. This mediator handles asset management, transfer tracking, and notification distribution, allowing players to engage in complex social interactions without directly managing the underlying system complexity. The intermediary abstracts the complexity away from individual players while enabling versatile asset sharing and reciprocation mechanisms.
2Productivity
If real-time notifications are implemented for asset transfers, then player engagement is improved, but information processing load increases
Solution Approach 1:
The notification system is segmented into discrete, manageable units corresponding to individual asset transfer events. Each notification is a self-contained information packet that can be independently processed and displayed. This segmentation allows the system to handle real-time notifications efficiently by processing them as separate events rather than as a continuous information stream, reducing the overall information processing load while maintaining high player engagement through timely updates.
3Reliability
If asset reciprocation features are added, then community building is enhanced, but device complexity increases
Solution Approach 1:
The system pre-establishes reciprocation rules and asset exchange frameworks before players engage in social interactions. By defining available assets, transfer rules, and reciprocation mechanisms in advance, the system enables community building activities without requiring complex real-time decision-making logic. This preliminary configuration reduces operational complexity during actual player interactions while maintaining effective community building capabilities.
Data Source
AI summary
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.


