Game Asset Reciprocation via Web Feed Notifications

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Solution Overview

Problem

Current computer-implemented games lack a seamless mechanism for players to share and reciprocate in-game assets, such as health, money, or inventory, across a network, limiting social interaction and engagement.

Innovation Solution

A game networking system that enables players to send and receive in-game assets, with notifications displayed in real-time through a web feed, allowing for asset management and reciprocal responses, such as sending additional assets or joining social networks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a mechanism for sharing in-game assets is implemented, then player engagement and social interaction are improved, but system complexity increases

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a game networking system as an intermediary layer between players and game assets. This mediator handles asset management, transfer tracking, and notification distribution, allowing players to engage in complex social interactions without directly managing the underlying system complexity. The intermediary abstracts the complexity away from individual players while enabling versatile asset sharing and reciprocation mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If real-time notifications are implemented for asset transfers, then player engagement is improved, but information processing load increases

Engineering Contradiction:
Improveplayer engagement rateVSAvoidinformation processing load
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The notification system is segmented into discrete, manageable units corresponding to individual asset transfer events. Each notification is a self-contained information packet that can be independently processed and displayed. This segmentation allows the system to handle real-time notifications efficiently by processing them as separate events rather than as a continuous information stream, reducing the overall information processing load while maintaining high player engagement through timely updates.

Inventive Principle:
Principle #1Segmentation

3Reliability

If asset reciprocation features are added, then community building is enhanced, but device complexity increases

Engineering Contradiction:
Improvecommunity building effectivenessVSAvoidfeature complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system pre-establishes reciprocation rules and asset exchange frameworks before players engage in social interactions. By defining available assets, transfer rules, and reciprocation mechanisms in advance, the system enables community building activities without requiring complex real-time decision-making logic. This preliminary configuration reduces operational complexity during actual player interactions while maintaining effective community building capabilities.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11602688B2Systems and methods of reciprocation of game asset gifting
Publication Date: 2023.03.14 ZYNGA INC
  • US11602688B2 patent drawing
  • US11602688B2 patent drawing
  • US11602688B2 patent drawing

AI summary

A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.