Dynamic Attribute Restoration Order Transfer in Game Processing

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Solution Overview

Problem

Existing in-game processing methods lack flexibility in restoring virtual object attributes, leading to a poor player experience due to inflexible attribute restoration processes.

Innovation Solution

An in-game processing method that determines a first order for restoring character attributes of a virtual object to a second attribute threshold, allows for order transfer operations to assign the first order to a target virtual character, and controls the restoration of character attributes of the target virtual character to the second attribute threshold, enhancing flexibility in attribute restoration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If character attributes of a virtual object are directly restored after consumption, then the restoration process is simple and fast, but the flexibility and player experience are poor

Engineering Contradiction:
Improveattribute restoration flexibilityVSAvoidrestoration process complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements dynamic attribute restoration by introducing order transfer functionality. The restoration order can be dynamically transferred between different virtual characters, allowing the system to adapt to various player needs and strategies. This transforms the static restoration process into a dynamic one, improving flexibility while maintaining reasonable system complexity through structured order management.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If attribute restoration follows a fixed sequence, then the processing is simple and efficient, but the adaptability to different player needs is reduced

Engineering Contradiction:
Improverestoration order adaptabilityVSAvoidrestoration processing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent segments the attribute restoration process into discrete orders that can be independently managed and transferred. Each virtual character has a specific restoration order, and these orders can be transferred between characters. This segmentation allows the system to maintain efficient processing by handling each order separately while achieving high adaptability through the transfer mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an order transfer mechanism as an intermediary between different virtual characters' restoration processes. This intermediary allows the restoration order to be transferred from one character to another, enabling adaptability to different player needs without disrupting the overall restoration efficiency. The order transfer acts as a mediator that coordinates between different restoration processes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Quantity of substance

If multiple virtual characters wait for attribute restoration, then the system handles multiple objects, but the waiting time and player patience are increased

Engineering Contradiction:
Improvenumber of virtual charactersVSAvoidrestoration waiting time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The patent implements preliminary action by allowing players to transfer restoration orders in advance before all virtual characters need restoration. Players can proactively transfer orders to optimize the restoration sequence, reducing overall waiting time. This preliminary action enables the system to handle multiple virtual characters efficiently by preparing the restoration sequence ahead of time based on player strategies.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240216803A1Method and apparatus for processing in game, terminal device, and storage medium
Publication Date: 2024.07.04 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240216803A1 patent drawing
  • US20240216803A1 patent drawing
  • US20240216803A1 patent drawing

AI summary

Provided are an in-game processing method, an in-game processing apparatus, a terminal, and a storage medium. The method includes: determining, in response to character attributes of a virtual object satisfying a first attribute threshold, a first order, in which the character attributes of the virtual object are restored to a second attribute threshold, configured by the game application; in response to an order transfer operation, determining a target virtual character from at least one virtual character, changing an order of the target virtual character from the current order to the first order, and changing the order of the virtual object from the first order to a preset order, wherein at least one virtual character is a character whose character attributes satisfy the first attribute threshold; and controlling to restore the character attributes of the target virtual character to the second attribute threshold according to the first order.