Game System Audio Delay for Player Attention Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional game systems primarily focus on video display and neglect audio processing, failing to effectively utilize different sound output devices to maintain player attention on specific devices during gameplay.
Innovation Solution
A game system with a game apparatus that includes an image generation section, a sound generation section, and a sound signal transmission section, which generates and transmits sound signals to different output devices with a controlled delay to ensure the player's line of sight remains focused on the secondary device, using a first sound output device and a second sound output device with integrated loudspeakers, where the second sound signal is transmitted with a delay of 20 ms to 100 ms relative to the first sound signal.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If sound signals are transmitted simultaneously to both first and second sound output sections, then audio synchronization is achieved, but the player's line of sight may be guided to the first output device, disrupting focus on the second device
Solution Approach 1:
The system applies preliminary timing adjustment to sound signals before transmission. The sound signal transmission section delays the first sound signal by a predetermined time period before transmitting it to the first sound output section, while the second sound signal is transmitted without delay to the second sound output section. This preliminary timing adjustment ensures that sounds arrive simultaneously at the player's ears, achieving audio synchronization while preventing line-of-sight guidance to the first device.
2Ease of operation
If sound signals are transmitted with delay to maintain player focus on second device, then line-of-sight guidance is prevented, but audio synchronization may be disrupted
Solution Approach 1:
The system changes the timing parameter of sound signals differently for each output device. The sound signal transmission section applies a predetermined time delay to the first sound signal while transmitting it to the first sound output section, and transmits the second sound signal without delay to the second sound output section. This parameter adjustment ensures that despite the transmission timing difference, the sounds arrive simultaneously at the player's ears, maintaining audio synchronization while controlling player attention.
3Adaptability or versatility
If different sound signals are transmitted to first and second sound output sections, then device-specific audio experience is achieved, but audio coherence across devices is lost
Solution Approach 1:
The system applies different timing characteristics to sound signals destined for different output devices. The sound signal transmission section delays the first sound signal by a predetermined time before transmitting to the first sound output section, while transmitting the second sound signal without delay to the second sound output section. This local quality adjustment allows each device to have optimized audio characteristics while maintaining overall audio coherence through synchronized arrival timing.
Data Source
AI summary
A game system includes a game apparatus, a first output device having a first display section and a first sound output section, and a second output device having a second display section and a second sound output section. In this system, a first sound signal to be output to the first sound output section and a second sound signal to be output to the second sound output section are generated based on the same sound data. When transmitting the two sound signals, the timing to transmit the first sound signal to the first sound section is delayed by a predetermined time with respect to the timing to transmit the second sound signal to the second audio section.


