Game Interface Audio Control via Sliding Distance Vectors

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Solution Overview

Problem

Existing game interface interaction methods provide a poor user experience due to abrupt and unsmooth background music switching during scene changes, lacking seamless integration with visual transitions.

Innovation Solution

A game interface interaction method that involves storing multiple scene units, configuring a display interface to slide laterally, calculating distance vectors to adjust audio parameters such as volume based on sliding ratios, and synchronizing audio with visual changes to create a seamless experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If button clicking is used for scene switching, then operation simplicity is maintained, but switching smoothness and user experience deteriorate

Engineering Contradiction:
Improveoperation simplicityVSAvoidswitching smoothness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent transforms static button clicking into dynamic sliding operation. The display interface responds to sliding gestures with real-time scene transitions, where the sliding distance and speed dynamically control the switching process. This dynamic interaction enables smooth scene transitions while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an intermediary mechanism that links sliding operation to scene switching. The sliding gesture acts as an intermediary input method between the user and the scene change, enabling smooth transitions through progressive scene blending rather than abrupt switching.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If traditional scene switching is used, then operation complexity is reduced, but audio-visual synchronization and immersive experience deteriorate

Engineering Contradiction:
Improveoperation complexityVSAvoidaudio-visual synchronization
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent ensures continuous audio-visual synchronization during scene transitions. As the display interface slides and scenes transition progressively, the background music continuously blends between different scene audio tracks. This continuous adjustment maintains audio-visual coherence throughout the entire transition process, creating an immersive experience without abrupt changes.

Inventive Principle:
Principle #20Continuity of useful action

3Use of energy by moving object

If abrupt background music switching is used, then system resource consumption is reduced, but user experience and immersion deteriorate

Engineering Contradiction:
Improvesystem resource consumptionVSAvoiduser experience
Core Design Contradiction:
Use of energy by moving objectVSReliability

Solution Approach 1:

The patent dynamically adjusts background music parameters during scene transitions. Instead of abrupt switching, the system continuously modifies audio volume and playback state based on the current sliding position and scene transition progress. This dynamic audio control provides smooth transitions and immersive experience while optimizing resource usage through adaptive playback management.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240211128A1Game interface interaction method, system, and computer readable storage medium
Publication Date: 2024.06.27 SHANGHAI LILITH COMPUTER TECH CO LTD
  • US20240211128A1 patent drawing
  • US20240211128A1 patent drawing

AI summary

The present invention provides an interaction method and system of a game interface, and a computer-readable storage medium. The interaction method includes the following steps: storing a game interface picture within an intelligent terminal running a game application program, where the game interface picture includes at least two game scene units; configuring a display interface, where the display interface corresponds to a display screen of the intelligent terminal, and when the display screen receives a sliding operation, the display interface moves laterally; defining a longitudinal calibration basis of the game scene unit as a starting point, and calculating a distance vector between the display interface and the starting point; running and playing at least two game audios within the game application program, where the game audios correspond to the game scene units; and when the display interface moves laterally within the game interface picture, forming, by a control module of the intelligent terminal, an audio control instruction based on the distance vector, to change audio parameters of each of the game audios. After adopting the above technical solution, background music perfectly connects with the game scene, and a better visual and auditory experience is given to users.