Game Interaction Method for Audio-Triggered Scene Elements

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Solution Overview

Problem

Current video games on electronic devices lack interactive elements, limiting player engagement and experience as they primarily support dynamic game scenes only in rhythm games, preventing players from interacting with the game scene itself.

Innovation Solution

A game interaction method and apparatus that displays a game screen with a main game scene, plays corresponding audio, and allows users to perform trigger operations based on target operation identifications, displaying target scene elements at preset positions if the operations are valid, enhancing the game experience by enriching the screen content and allowing player interaction with the scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video games only support dynamic game scenes in rhythm games, then the game scene can change dynamically, but players cannot interact with the game scene itself

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidgame scene functionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent makes the game scene universally interactive by allowing players to perform trigger operations on any scene element, not just in rhythm games. The scene elements can be interacted with across different game types, making the interaction system multi-functional and broadly applicable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces dynamic interaction capabilities where scene elements can respond to player operations in real-time. The system dynamically adjusts based on player input, allowing flexible interaction modes that adapt to different gameplay scenarios and player actions.

Inventive Principle:
Principle #15Dynamics

2Quantity of substance

If the game screen only displays static scene elements, then the display is simple, but the screen content is not rich and engaging

Engineering Contradiction:
Improvescreen content richnessVSAvoiddisplay system complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent segments the game scene into multiple interactive elements that can be independently controlled and displayed. Each scene element can be separately managed, allowing rich content to be organized into discrete, manageable components that enhance screen variety without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds interactive operational dimensions to traditionally static scene elements. By introducing trigger operations and interaction states, the system transforms two-dimensional static displays into multi-dimensional interactive experiences, enriching content without proportionally increasing display hardware complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If players cannot perform trigger operations based on audio, then the game flow is simple, but player engagement and experience are limited

Engineering Contradiction:
Improvegame interaction efficiencyVSAvoidoperation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements feedback mechanisms where audio information triggers specific operations in the game scene. The system provides immediate feedback by linking audio events to visual and interactive responses, creating an engaging loop that enhances player experience while maintaining efficient gameplay flow.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses audio as an intermediary element that bridges player input and scene responses. The audio-triggered operation system acts as a mediator, translating auditory stimuli into interactive actions, thereby simplifying the overall operation interface while enhancing engagement through multi-sensory feedback.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240139626A1Game interaction method and apparatus, device and medium
Publication Date: 2024.05.02 DOUYIN VISION CO LTD
  • US20240139626A1 patent drawing
  • US20240139626A1 patent drawing
  • US20240139626A1 patent drawing

AI summary

The present disclosure relates to a game interaction method and apparatus, a device and a medium. The method displays a game screen corresponding to a target game and plays a game audio corresponding to the target game, receives a trigger operation of a user based on a target operation identification corresponding to the game audio; and if the trigger operation is a valid operation corresponding to the target operation identification, displays a target scene element at a target position of the main game scene, the target position being a preset display position of the target scene element on the main game scene.