Game Audio Mixing with Chat-Triggered Volume Ducking

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Solution Overview

Problem

In multiplayer video games, the loud sound of the game can make it difficult for players to hear each other's team discussions, especially when players are in remote locations, as the gaming audio often overpowers the chat audio.

Innovation Solution

An audio control apparatus that detects the energy level of the chat signal and reduces the magnitude of the gaming audio signal when necessary to create a mixed audio signal that combines the reduced gaming audio with the chat signal, ensuring players can hear team discussions more clearly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Use of energy by moving object

If the gaming audio signal is played at high volume to maintain gaming immersion, then the gaming experience is improved, but the chat signal becomes inaudible

Engineering Contradiction:
Improvegaming audio volumeVSAvoidchat signal audibility
Core Design Contradiction:
Use of energy by moving objectVSLoss of information

Solution Approach 1:

The system dynamically adjusts the gaming audio signal magnitude based on the detected energy level of the chat signal. When chat energy exceeds a threshold, the gaming audio is automatically reduced, creating a time-varying audio mix that prioritizes speech intelligibility while maintaining gaming immersion when appropriate

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The audio system continuously monitors the energy level of the chat signal and uses this feedback to control the magnitude of the gaming audio signal. This closed-loop control ensures that chat communications are always audible above the gaming audio background

Inventive Principle:
Principle #23Feedback

2Loss of information

If the chat audio volume is increased to ensure team communication is heard, then team discussion audibility is improved, but the gaming audio becomes inaudible

Engineering Contradiction:
Improvechat signal audibilityVSAvoidgaming audio volume
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

Rather than setting fixed volumes, the system creates a dynamic audio mix where the relative levels of gaming and chat audio change in real-time based on chat activity detection, ensuring both gaming and communication needs are met at different moments

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system acts as an intermediary between the gaming audio source and the output device, processing and mixing the two audio streams to produce a combined output that balances gaming immersion and team communication based on real-time conditions

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If automatic audio level adjustment is implemented to improve chat audibility, then team communication clarity is improved, but the device complexity increases

Engineering Contradiction:
Improvechat signal audibilityVSAvoidaudio processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The audio system automatically detects chat signal energy levels and self-adjusts the gaming audio magnitude without requiring manual user intervention. The system serves itself by monitoring its own audio streams and making real-time mixing decisions

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the magnitude parameter of the gaming audio signal based on the energy parameter of the chat signal, using simple threshold-based control logic that avoids complex processing while achieving effective audio balancing

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10596466B2Apparatus and method for adapting audio signals
Publication Date: 2020.03.24 GN STORE NORD AS
  • US10596466B2 patent drawing
  • US10596466B2 patent drawing
  • US10596466B2 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, an audio control apparatus having a game audio port for receiving a gaming audio signal generated by a gaming application, a chat port for receiving a chat signal comprising audio information generated by at least one gamer, and an audio system coupled to the game audio port and the chat port. The audio system can be operable to detect an energy level in the chat signal that exceeds a threshold, reduce a magnitude of the gaming audio signal to a desired audio energy level responsive to the aforementioned detection, generate a mixed audio signal comprising a combination of the gaming audio signal having the reduced magnitude and the chat signal, and transmit the mixed audio signal to a listening apparatus. Additional embodiments are disclosed.