Game Audio Mixing with Chat-Triggered Volume Ducking
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Solution Overview
Problem
In multiplayer video games, the loud sound of the game can make it difficult for players to hear each other's team discussions, especially when players are in remote locations, as the gaming audio often overpowers the chat audio.
Innovation Solution
An audio control apparatus that detects the energy level of the chat signal and reduces the magnitude of the gaming audio signal when necessary to create a mixed audio signal that combines the reduced gaming audio with the chat signal, ensuring players can hear team discussions more clearly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Use of energy by moving object
If the gaming audio signal is played at high volume to maintain gaming immersion, then the gaming experience is improved, but the chat signal becomes inaudible
Solution Approach 1:
The system dynamically adjusts the gaming audio signal magnitude based on the detected energy level of the chat signal. When chat energy exceeds a threshold, the gaming audio is automatically reduced, creating a time-varying audio mix that prioritizes speech intelligibility while maintaining gaming immersion when appropriate
Solution Approach 2:
The audio system continuously monitors the energy level of the chat signal and uses this feedback to control the magnitude of the gaming audio signal. This closed-loop control ensures that chat communications are always audible above the gaming audio background
2Loss of information
If the chat audio volume is increased to ensure team communication is heard, then team discussion audibility is improved, but the gaming audio becomes inaudible
Solution Approach 1:
Rather than setting fixed volumes, the system creates a dynamic audio mix where the relative levels of gaming and chat audio change in real-time based on chat activity detection, ensuring both gaming and communication needs are met at different moments
Solution Approach 2:
The system acts as an intermediary between the gaming audio source and the output device, processing and mixing the two audio streams to produce a combined output that balances gaming immersion and team communication based on real-time conditions
3Loss of information
If automatic audio level adjustment is implemented to improve chat audibility, then team communication clarity is improved, but the device complexity increases
Solution Approach 1:
The audio system automatically detects chat signal energy levels and self-adjusts the gaming audio magnitude without requiring manual user intervention. The system serves itself by monitoring its own audio streams and making real-time mixing decisions
Solution Approach 2:
The system changes the magnitude parameter of the gaming audio signal based on the energy parameter of the chat signal, using simple threshold-based control logic that avoids complex processing while achieving effective audio balancing
Data Source
AI summary
A system that incorporates teachings of the present disclosure may include, for example, an audio control apparatus having a game audio port for receiving a gaming audio signal generated by a gaming application, a chat port for receiving a chat signal comprising audio information generated by at least one gamer, and an audio system coupled to the game audio port and the chat port. The audio system can be operable to detect an energy level in the chat signal that exceeds a threshold, reduce a magnitude of the gaming audio signal to a desired audio energy level responsive to the aforementioned detection, generate a mixed audio signal comprising a combination of the gaming audio signal having the reduced magnitude and the chat signal, and transmit the mixed audio signal to a listening apparatus. Additional embodiments are disclosed.


