Game Auto-Mode Control via Single Button Segmentation
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Solution Overview
Problem
Conventional games require manual operation to cancel automatic movement, which can be cumbersome and hinder quick progress, especially when players need to interact with game elements during auto-mode.
Innovation Solution
A system that allows players to initiate and end auto-mode with specific operations, such as long taps or swipe gestures, enabling seamless transitions between manual and automatic game progress without interrupting gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If manual operation is required to cancel automatic movement, then the game can be controlled precisely, but the operation becomes cumbersome and time-consuming
Solution Approach 1:
The patent segments the control operation into distinct phases: activation phase (pressing the operation button to start auto-progress) and cancellation phase (pressing the same button again to stop auto-progress). This segmentation allows each phase to use the same simple gesture, eliminating the need for complex cancellation gestures while maintaining clear control transitions.
Solution Approach 2:
Instead of requiring different gestures for activation and cancellation (where cancellation would be more complex), the patent inverts the approach by using the same gesture for both purposes. The operation button serves dual function: pressing it activates auto-progress, and pressing it again cancels the auto-progress, making cancellation as simple as activation.
2Reliability
If manual operation is required to cancel automatic movement, then control is maintained, but the game progress speed decreases
Solution Approach 1:
The patent divides the control flow into discrete states (manual mode and auto mode) that can be switched quickly through a single button press. This segmentation eliminates the time loss associated with complex cancellation gestures, allowing players to rapidly transition between modes and maintain faster overall game progress.
Solution Approach 2:
The patent allows players to skip the complex cancellation sequence by using the same operation button to both activate and cancel auto-progress. This skipping mechanism eliminates unnecessary intermediate steps, enabling rapid mode switching and maintaining higher game progress speed while still providing full control capability.
3Reliability
If complex operation is required to cancel auto-mode, then control precision is maintained, but player frustration increases
Solution Approach 1:
The patent inverts the conventional approach by making the activation and cancellation operations identical rather than different. This inversion reduces player frustration by eliminating the need to learn and execute complex cancellation gestures, while the clear state transitions (manual ↔ auto) maintain control precision.
Solution Approach 2:
The operation button serves itself by handling both activation and cancellation functions. When pressed during manual mode, it activates auto-progress; when pressed during auto-mode, it cancels auto-progress and returns to manual mode. This self-service design simplifies the interface and improves player satisfaction without sacrificing control precision.
Data Source
AI summary
A user terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. This user terminal initiates an auto mode in which the game proceeds automatically in response to a first operation in which a specific state of operation by the player is maintained and ends this auto mode in response to a second operation in which the specific state of operation by the player is cancelled. As a result, the start and end of the auto mode are realized by simple, continuous operations, and operations related to automatic progress of the game are facilitated.


