Game Automation System Using Parameter Tracking
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Solution Overview
Problem
In games where players must repeatedly complete a cleared game part to acquire rewards, automated advancement of game parts leads to increased processing load and reduced operational flexibility, making it difficult for users to engage in other activities without interrupting the automated process.
Innovation Solution
An information processing system that determines whether a predetermined start condition is met, allowing automatic advancement of a game part with attributes associated with a user, updates parameters based on consumed game media, and outputs termination results when specific conditions are met, thereby improving operational flexibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If automated advancement of game part is implemented, then operational load of user is reduced, but processing load for updating and displaying advancing status increases
Solution Approach 1:
The patent uses a parameter (copy number) to represent the advancement status of the game part instead of replicating full game state data. This single integer parameter tracks how many times the game part has been cleared, enabling automated advancement with minimal processing and storage requirements while avoiding the complexity of maintaining multiple copies of game state information.
2Ease of operation
If automated advancement is implemented, then user operation is simplified, but operational flexibility decreases
Solution Approach 1:
The patent implements a dynamic system where the game part can switch between manual operation mode and automated advancement mode. Users can manually clear the game part when desired, or activate automated advancement to clear it repeatedly without intervention. The system adapts to user needs by allowing mode switching and accepting user inputs (such as consumption of game media) that can trigger or modify automated advancement, thereby maintaining operational flexibility while simplifying repeated operations.
3Productivity
If game part is cleared multiple times manually, then reward acquisition is efficient, but user experience becomes monotonous
Solution Approach 1:
The patent allows users to prepare and consume game media (such as items or resources) before initiating automated advancement. The system determines whether to execute automated advancement based on whether the required game media is available. This preliminary preparation enables users to set up reward acquisition in advance, allowing the automated system to execute repeated clearances efficiently without requiring continuous user intervention or decision-making during the process, thereby maintaining engagement while improving productivity.
Data Source
AI summary
An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement being determined based on the updated counting value of the first parameter or on the setting value of the first parameter as determined.


