Game-Aware Communication Processing for Stable Game Services
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Solution Overview
Problem
Existing network games face challenges in providing stable quality services due to varying communication environments, particularly in terms of latency and throughput, which are influenced by the number of connected terminals and resource availability.
Innovation Solution
An information processing device that adapts communication processing based on game-specific characteristics such as low latency, large capacity, and multiple access by utilizing an acquisition unit to gather characteristic information and a communication unit to adjust processing accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If bit rate is intensively allocated to user's object-of-interest to transmit high image quality, then image quality is improved, but processing load on terminal device increases and latency increases
Solution Approach 1:
The system dynamically changes communication parameters (bit rate allocation, resolution, frame rate) based on the user's object-of-interest and game characteristics. When a character is selected as object-of-interest, higher bit rate is allocated to that region, while other regions use lower bit rates, thereby improving image quality of important areas without proportionally increasing total bandwidth and processing load.
2Reliability
If communication resources are allocated to maintain stable quality service, then service stability is improved, but adaptability to varying communication environments deteriorates
Solution Approach 1:
The system implements dynamic communication control that continuously adapts to changing communication environments. The communication device adjusts transmission parameters in real-time based on current network conditions, terminal capabilities, and game state, thereby maintaining service stability while being highly adaptable to varying conditions such as network congestion, latency changes, and terminal performance variations.
Solution Approach 2:
The system uses feedback mechanisms where the terminal device reports communication quality metrics and game state information back to the communication device. Based on this feedback, the communication device adjusts transmission parameters to maintain stable service quality. The feedback loop enables the system to respond to environment changes while preserving service reliability.
3Reliability
If communication processing is optimized for specific game characteristics, then service quality is improved, but system complexity increases
Solution Approach 1:
The system applies different communication processing strategies to different regions of the game screen based on object-of-interest detection. Instead of uniformly optimizing the entire screen, the system focuses high-quality transmission only on regions containing important game elements (selected characters, critical events), while using compressed transmission for other areas. This localized approach improves service quality for important elements without proportionally increasing overall system complexity.
Data Source
AI summary
An information processing device (10) provides an application function to a client device (20). The information processing device (10) includes an acquisition unit (161) and a communication unit (140). The acquisition unit (161) acquires characteristic information related to the application function. The communication unit (140) communicates with the client device (20). The communication unit (140) changes processing related to the communication in accordance with the characteristic information.


