Game Azimuth Indicator With Horizontal Plane Position Cues
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Solution Overview
Problem
Existing game interfaces only provide azimuth information relative to a controlled virtual character, lacking comprehensive position information, which reduces user experience.
Innovation Solution
A display method that determines azimuth and horizontal plane relative information between a controlled virtual character and a target virtual object, displaying an azimuth indication icon at a corresponding position in a target horizontal plane indication area, enhancing position information presentation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If only azimuth information is displayed on the target object relative to the controlled virtual character, then the display is simple, but the presented position information is insufficient
Solution Approach 1:
The patent introduces a second dimension (horizontal plane) to the traditional azimuth display. Instead of only showing azimuth information in a single dimension, the patent divides the display into multiple horizontal plane indication areas that represent different height levels. This dimensional expansion allows comprehensive position information including both azimuth and relative height to be displayed simultaneously, resolving the information insufficiency without excessive complexity.
Solution Approach 2:
The patent segments the azimuth indicator into multiple horizontal plane indication areas, where each area corresponds to a specific height level. This segmentation allows the display to show not only the azimuth but also the relative horizontal plane information by placing indicator icons in appropriate segmented areas. The segmentation approach systematically organizes position information while maintaining clear visual structure.
2Ease of operation
If comprehensive position information including horizontal plane is displayed, then user experience is improved, but the display structure becomes more complex
Solution Approach 1:
The azimuth indicator is designed to serve multiple functions simultaneously: it displays azimuth information, horizontal plane information, and relative position relationships. By making the display structure multi-functional, the patent improves user experience comprehensively without requiring separate display components for each type of information, thus avoiding excessive structural complexity.
Solution Approach 2:
The patent merges multiple information types (azimuth, horizontal plane, position relationship) into a single integrated display structure. The horizontal plane indication areas are combined with the azimuth indicator, and indicator icons convey multiple pieces of information simultaneously. This merging approach provides comprehensive position information while maintaining a unified, manageable display structure.
Data Source
AI summary
A display method in a game and an apparatus, a terminal, and a storage medium are provided. The method includes: determining, according to a first position at which a controlled virtual character is located, in a game scene, and a second position at which a target virtual object is located, in the game scene, azimuth information and horizontal plane relative information on the target virtual object relative to the controlled virtual character; determining a target azimuth corresponding to the target virtual object on the azimuth indicator, according to the azimuth information; determining a target horizontal plane indication area corresponding to the target virtual object on the azimuth indicator, according to the horizontal plane relative information; and displaying an azimuth indication icon of the target virtual object, at a position corresponding to the target azimuth in the target horizontal plane indication area.


