Game Background Image Control via Beat Synchronization
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Solution Overview
Problem
Existing game systems face memory constraints when increasing the number of tunes or incorporating 3-dimensional animations, leading to uncomfortable modifications in game background images that are not synchronized with the tempo and rhythm of the tunes, causing an unpleasant user experience.
Innovation Solution
A game system that includes an input device, game information storage, a display device, a tune reproduction device, and a background image control system, which monitors break positions in units of beats and modifies the game background image based on player interactions and evaluations, allowing for dynamic and synchronized modifications without the need for separate background image data for each tune.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If separate background image data is prepared for each tune, then the game background image can be customized for each tune, but the memory size required increases significantly
Solution Approach 1:
A single background image is used across multiple tunes instead of preparing separate background images for each tune. The same background image data serves multiple purposes and is reused throughout different game sessions, significantly reducing memory requirements while maintaining visual quality.
Solution Approach 2:
Instead of changing the background image itself, the system modifies parameters such as brightness, contrast, and color saturation dynamically. These parameter adjustments allow the same background image to adapt to different tunes and gameplay situations without requiring separate image data for each tune.
2Quantity of substance
If image modification methods from karaoke systems are used, then memory consumption is reduced, but the modifications are not synchronized with the tempo and rhythm of the tunes
Solution Approach 1:
The system continuously monitors the playback state of the tune, detecting tempo and rhythm information in real-time. This feedback mechanism allows the background image modification to be synchronized with the music, ensuring that visual changes occur at appropriate moments such as beats and transitions.
Solution Approach 2:
The background image modification is made dynamic and adaptive rather than static. The system adjusts image parameters dynamically based on the current playback state, tempo, and rhythm of the tune, allowing the background to respond organically to musical changes without requiring pre-prepared separate images.
3Shape
If 3-dimensional animation is used in the background image, then the visual quality is enhanced, but the memory size required increases
Solution Approach 1:
Instead of using separate 3D animation data for each tune, the system applies parameter changes to a single 3D background model. By adjusting parameters such as rotation speed, lighting intensity, and animation timing, the same 3D model can create visually diverse backgrounds that adapt to different tunes without increasing memory requirements.
Data Source
AI summary
To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).


