Game Background Image Control via Beat Synchronization

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Solution Overview

Problem

Existing game systems face memory constraints when increasing the number of tunes or incorporating 3-dimensional animations, leading to uncomfortable modifications in game background images that are not synchronized with the tempo and rhythm of the tunes, causing an unpleasant user experience.

Innovation Solution

A game system that includes an input device, game information storage, a display device, a tune reproduction device, and a background image control system, which monitors break positions in units of beats and modifies the game background image based on player interactions and evaluations, allowing for dynamic and synchronized modifications without the need for separate background image data for each tune.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate background image data is prepared for each tune, then the game background image can be customized for each tune, but the memory size required increases significantly

Engineering Contradiction:
Improvecustomization of background image for each tuneVSAvoidmemory size
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

A single background image is used across multiple tunes instead of preparing separate background images for each tune. The same background image data serves multiple purposes and is reused throughout different game sessions, significantly reducing memory requirements while maintaining visual quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Instead of changing the background image itself, the system modifies parameters such as brightness, contrast, and color saturation dynamically. These parameter adjustments allow the same background image to adapt to different tunes and gameplay situations without requiring separate image data for each tune.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If image modification methods from karaoke systems are used, then memory consumption is reduced, but the modifications are not synchronized with the tempo and rhythm of the tunes

Engineering Contradiction:
Improvememory consumptionVSAvoidsynchronization with tempo and rhythm
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system continuously monitors the playback state of the tune, detecting tempo and rhythm information in real-time. This feedback mechanism allows the background image modification to be synchronized with the music, ensuring that visual changes occur at appropriate moments such as beats and transitions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The background image modification is made dynamic and adaptive rather than static. The system adjusts image parameters dynamically based on the current playback state, tempo, and rhythm of the tune, allowing the background to respond organically to musical changes without requiring pre-prepared separate images.

Inventive Principle:
Principle #15Dynamics

3Shape

If 3-dimensional animation is used in the background image, then the visual quality is enhanced, but the memory size required increases

Engineering Contradiction:
Improvevisual quality of background imageVSAvoidmemory size
Core Design Contradiction:
ShapeVSQuantity of substance

Solution Approach 1:

Instead of using separate 3D animation data for each tune, the system applies parameter changes to a single 3D background model. By adjusting parameters such as rotation speed, lighting intensity, and animation timing, the same 3D model can create visually diverse backgrounds that adapt to different tunes without increasing memory requirements.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9283475B2Game system, game apparatus and computer program for game
Publication Date: 2016.03.15 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9283475B2 patent drawing
  • US9283475B2 patent drawing
  • US9283475B2 patent drawing

AI summary

To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).