Game Bag Device with Segmented Core and Body Fillers

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Solution Overview

Problem

Traditional game bags used in skill toss and throwing games, such as cornhole, experience inconsistent throws due to shifting beads that cause the center of gravity to change, leading to unpredictable throws and potential losses.

Innovation Solution

A game bag device with strategically designed core and body fillers of varying densities, which maintains a constant center of gravity in the hand during throwing, allowing for consistent blocking and sliding strategies on the board.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional bags with freely moving beads are used, then the bag can be simple and flexible, but the center of gravity shifts during throwing causing inconsistent throws

Engineering Contradiction:
Improvebag flexibilityVSAvoidthrow consistency
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The bag is divided into two distinct filler regions: a core filler region and a body filler region. The core filler provides structural stability and consistent center of gravity, while the body filler maintains flexibility and movement characteristics. This segmentation allows each region to fulfill its specific function without compromising the other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the bag have different filler materials with different properties. The core region uses filler material optimized for stability and weight distribution, while the body region uses filler material optimized for flexibility and movement. This local differentiation resolves the contradiction between overall flexibility and throw consistency.

Inventive Principle:
Principle #3Local quality

2Reliability

If dense filler material is used throughout the bag, then the center of gravity remains stable, but the bag becomes too stiff and loses flexibility

Engineering Contradiction:
Improvecenter of gravity stabilityVSAvoidbag flexibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The bag interior is segmented into a core region and a body region with different filler densities. The core region contains densely packed filler material to stabilize the center of gravity, while the body region contains less densely packed filler material to maintain flexibility and movement characteristics during throwing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The bag employs local quality differentiation by using densely packed filler material specifically in the core region where stability is needed, while using less densely packed filler material in the body region where flexibility is needed. This localized application of different material densities resolves the contradiction between stability and flexibility.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11938389B2Game bag device
Publication Date: 2024.03.26 USHER MICHAEL
  • US11938389B2 patent drawing
  • US11938389B2 patent drawing
  • US11938389B2 patent drawing

AI summary

A game bag device may include a body having a first body sidewall and a second body sidewall. The first and second body sidewalls may be coupled together to form a body cavity. One or more core structures may be coupled to the body, and each core structure may define a core cavity. A core filler may be disposed withing the core cavity. A body filler may be disposed within the body cavity. Optionally, the device may include a core structure that may be positioned within a core cavity and/or a core structure that may be positioned external to a core cavity. Optionally, a core structure may include an aperture and may be coupled to the body sidewalls within a core cavity so that the device may include an aperture cavity that may include an aperture filler.