Game-Based Sensorimotor Rehabilitator with Real-Time Feedback

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Solution Overview

Problem

Current rehabilitation methods lack effective systems for real-time interaction with kinesthetic and haptic feedback, making it difficult to facilitate motor re-learning and restore hand function in individuals with neurological impairments, such as stroke survivors, who often rely on compensatory strategies that hinder long-term skill recovery.

Innovation Solution

A game-based physical therapy schema utilizing a sensorimotor rehabilitator with a game controller, microcontroller, and computing device to provide real-time tactile, kinesthetic, and visual feedback, allowing patients to practice with alternate neural pathways and adapt fingertip forces to object weights and textures, thereby promoting motor re-learning and dexterity restoration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional rehabilitation methods are used, then treatment can be provided, but real-time kinesthetic and haptic feedback is lacking, making it difficult to facilitate motor re-learning

Engineering Contradiction:
Improvemotor re-learning effectivenessVSAvoidrehabilitation system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: a game controller with force sensors for input, a microcontroller for signal processing, and a computing device for feedback generation. This segmentation allows each component to specialize in one aspect of the rehabilitation process, improving overall reliability without requiring a single complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements real-time feedback through multiple modalities: force sensors detect user input, the microcontroller processes these signals, and the computing device generates visual and haptic feedback. This closed-loop feedback system enables effective motor re-learning by providing immediate information about user performance and guiding corrective actions.

Inventive Principle:
Principle #23Feedback

2Productivity

If patients practice motor skills extensively, then skill recovery improves, but compensatory strategies are reinforced that hinder long-term recovery

Engineering Contradiction:
Improveskill recovery rateVSAvoidlong-term skill retention
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The force sensors and microcontroller detect and analyze compensatory movement patterns in real-time. When abnormal movement strategies are detected, the system provides immediate corrective feedback through the computing device, guiding patients toward proper movement techniques. This prevents reinforcement of compensatory strategies while maintaining high practice intensity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adjusts feedback parameters and game difficulty based on patient performance and detected movement quality. This allows extensive practice to be maintained while continuously optimizing the feedback to promote correct motor patterns, ensuring that productivity gains do not come at the cost of long-term retention.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If interactive training platforms are used, then motor learning can be facilitated, but real-time interaction with kinesthetic and haptic feedback is still insufficient

Engineering Contradiction:
Improvemotor learning facilitationVSAvoidkinesthetic and haptic feedback
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system merges multiple feedback modalities into a unified interactive training platform. Force sensors provide kinesthetic feedback about grip strength, the microcontroller processes this tactile information, and the computing device generates corresponding visual and haptic feedback. This integration ensures no loss of kinesthetic information while maintaining ease of operation through a cohesive user interface.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10299738B2Game-based sensorimotor rehabilitator
Publication Date: 2019.05.28 NEW YORK UNIV
  • US10299738B2 patent drawing
  • US10299738B2 patent drawing
  • US10299738B2 patent drawing

AI summary

Treatment of neurological injury through motor relearning. A game-based sensorimotor rehabilitator that enables individuals to interact with the functional objects using the appropriate amount of force, tilt, finger movement, and muscle activity to regain lost skill due to injury.