Game Board Cell Selection for Player Control

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Solution Overview

Problem

Traditional lottery and bingo games lack player control over the outcome, leading to feelings of vulnerability and potential suspicions of fraud, and are susceptible to tampering, especially in electronically implemented scratchcard games.

Innovation Solution

A game of chance is designed where a player selects a limited number of cells to reveal indicia, with a predetermined layout of winning and non-winning cells, using network devices and cloud computing to ensure fair and transparent outcomes, allowing players to maximize winning indicia and minimize non-winning indicia.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player is assigned a scratchcard lottery ticket with concealed information, then the game can be implemented and played, but the player has no further input regarding the outcome and feels out of control

Engineering Contradiction:
ImprovePlayer control over outcomeVSAvoidGame structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game board is divided into multiple cells, each containing concealed indicia. The player is allowed to selectively reveal a limited number of cells rather than being forced to reveal all or none. This segmentation gives the player control over the outcome by allowing them to choose which cells to reveal, directly addressing the lack of player input in traditional scratchcards.

Inventive Principle:
Principle #1Segmentation

2Reliability

If all areas of a scratchcard are scratched off to reveal winning combinations, then the player can see the complete outcome, but the card becomes vulnerable to intentional or accidental tampering

Engineering Contradiction:
ImproveGame integrityVSAvoidTampering vulnerability
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The player is permitted to reveal only a limited number of cells rather than all cells on the game board. This partial action approach allows the player to see enough to determine victory without exposing the entire board to tampering risks. The game is designed so that revealing a subset of cells is sufficient to establish the outcome, thereby reducing vulnerability to intentional or accidental scratching of additional areas.

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If a scratchcard game allows instant determination of winner upon revealing concealed information, then the game is popular and engaging, but the player does not know whether the card is capable of winning before beginning

Engineering Contradiction:
ImproveGame resolution speedVSAvoidOutcome predictability
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The game transitions from a static state where all outcomes are predetermined and hidden to a dynamic state where the player progressively reveals cells and gains information. The player's ability to selectively reveal cells creates a dynamic information-gathering process, allowing them to assess the situation during gameplay rather than having the outcome fixed from the start. This dynamic approach maintains engagement while providing gradual outcome predictability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10720005B2Game of chance allowing user participation in outcome selection
Publication Date: 2020.07.21 LOVELL SR JOHN G
  • US10720005B2 patent drawing
  • US10720005B2 patent drawing
  • US10720005B2 patent drawing

AI summary

A game of chance is disclosed allowing an outcome determined by the actions of a player. The game of chance comprises a layout defining a plurality of cells. A first portion of the cells each have a winning indicia contained therein, and a remaining portion of the cells each have a non-winning indicia contained therein. The winning and non-winning indicia are initially concealed to a player and are selectively revealable by the player. The player may select a limited number of cells to reveal the indicia contained therein. An object of the game is to maximize a number of winning indicia revealed by the player.