3D Game Board with Central Core and Stem Terminals

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Solution Overview

Problem

Existing games lack innovative strategies and mechanisms for players to form winning lines, leading to repetitive gameplay and limited engagement.

Innovation Solution

A game setup featuring a central core with symmetrically disposed stems on a cube surface, where players attach colored cylindrical pieces to form a straight line, with the central core acting as a piece if no winner is determined after 26 pieces, and optional 'TAT!' rule for increased complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional game boards are used with conventional winning line formations, then the game structure is simple and easy to manufacture, but the gameplay becomes repetitive and lacks strategic depth

Engineering Contradiction:
Improvegameplay strategyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms the traditional two-dimensional game board into a three-dimensional cubic structure with stems extending in multiple spatial dimensions. Players place pieces on stem terminals positioned at cube vertices and face centers, enabling winning lines to form across three-dimensional space rather than confined to a flat surface. This dimensional expansion creates novel strategic possibilities while maintaining a relatively simple cubic framework.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The game structure is segmented into a central core with multiple stems radiating outward, each stem terminating at specific cube locations. This segmentation allows independent placement of pieces on individual stems while maintaining the overall cubic geometry. The twenty-six stems are distributed to create nine terminals per face, providing structured yet versatile positioning options for players.

Inventive Principle:
Principle #1Segmentation

2Reliability

If the game uses a fixed number of playing pieces, then the game duration is controlled, but the game may end in a draw without a clear winner

Engineering Contradiction:
Improvewinner determinationVSAvoidgame rules
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The central core automatically serves as a wildcard piece for the player whose turn it is, eliminating the need for external intervention or draw declarations. When all twenty-six stems are filled and no winning line exists, the current player's turn designation causes the central core to function as their twenty-seventh piece, potentially creating a winning line and determining the winner without requiring complex draw-resolution rules.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The central core performs multiple functions: it serves as the structural center connecting all stems, acts as a geometric reference point for the cubic arrangement, and functions as a dynamic wildcard piece that can belong to either player depending on whose turn it is. This multi-functionality resolves the draw condition while maintaining game simplicity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10099113B2Games
Publication Date: 2018.10.16 KRIS KRIS
  • US10099113B2 patent drawing
  • US10099113B2 patent drawing
  • US10099113B2 patent drawing

AI summary

A game comprises a matrix that includes a central core and a plurality of stems emanating from the central core, with the lengths of the stems and the orientations of the stems such that the outer ends (or terminals) of the stems are on the surface of a cube, and playing pieces for attachment to the outer ends (or terminals) of the stems.