Game Board Display Control With Path Follower Mechanics

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Solution Overview

Problem

Existing match-three games face challenges in maintaining engagement and providing rewarding gameplay by seamlessly integrating complex game mechanics while ensuring player satisfaction and skill development, particularly in the design and control of game elements on the display.

Innovation Solution

A computer device with a user interface that includes a path follower element, which moves along a predetermined path based on user interactions, allowing for the removal and replacement of game elements, and triggers effects, enhancing gameplay dynamics and complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a path follower element is introduced to move along a predetermined path and trigger effects, then gameplay engagement and complexity are improved, but device complexity and control difficulty increase

Engineering Contradiction:
Improvegameplay engagementVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The path follower element serves as an intermediary between user moves and game board changes. It automatically traverses the predetermined path and triggers effects at specific locations, mediating the interaction between player actions and game responses without requiring direct player control over each effect activation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The path follower element operates autonomously once activated by a user move. It automatically moves along the predetermined path, removes game elements, and triggers effects at appropriate locations without requiring further player intervention, thereby simplifying control while maintaining complexity in gameplay dynamics.

Inventive Principle:
Principle #25Self-service

2Productivity

If the path follower element automatically removes and replaces game elements along its path, then gameplay dynamics are enhanced, but the number of game elements and system complexity increase

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidnumber of game elements
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The predetermined path is pre-defined before gameplay begins, and the path follower element is pre-positioned at the start location. This preliminary setup allows the element to automatically execute its function of removing and replacing game elements as it traverses the path, enhancing gameplay dynamics without requiring real-time complex decisions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The path follower element processes game board changes in discrete steps along the predetermined path. At each location, it sequentially removes game elements and triggers effects, segmenting the complex task of board management into manageable discrete actions that enhance dynamics while controlling system complexity.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple effects are triggered based on path follower interactions, then gameplay variety is improved, but detection and measurement complexity increase

Engineering Contradiction:
Improvegameplay varietyVSAvoidevent detection complexity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The path follower element provides feedback to the game system at each location along its path by triggering effects based on its position and interactions. This structured feedback mechanism allows the system to detect and measure game events in a systematic way, enabling gameplay variety while managing detection complexity through predefined trigger points.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12515122B2Controlling a display of a computer device
Publication Date: 2026.01.06 KING COM
  • US12515122B2 patent drawing
  • US12515122B2 patent drawing
  • US12515122B2 patent drawing

AI summary

A computer device having a user interface displaying an initial game board comprising user actuatable game elements and detecting user input when a user engages with a game element, to display a path follower element in an initial location. A detected user input of a user move is received and on detecting a match game condition the user interface is controlled to remove the game elements from the display, and replacement game elements are displayed. Events are detected which interact with the path follower element arising as a result of the user move and a number of moving steps are allocated to the path follower element based on the detected events.