Game Board Display Control With Path Follower Mechanics
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Solution Overview
Problem
Existing match-three games face challenges in maintaining engagement and providing rewarding gameplay by seamlessly integrating complex game mechanics while ensuring player satisfaction and skill development, particularly in the design and control of game elements on the display.
Innovation Solution
A computer device with a user interface that includes a path follower element, which moves along a predetermined path based on user interactions, allowing for the removal and replacement of game elements, and triggers effects, enhancing gameplay dynamics and complexity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a path follower element is introduced to move along a predetermined path and trigger effects, then gameplay engagement and complexity are improved, but device complexity and control difficulty increase
Solution Approach 1:
The path follower element serves as an intermediary between user moves and game board changes. It automatically traverses the predetermined path and triggers effects at specific locations, mediating the interaction between player actions and game responses without requiring direct player control over each effect activation.
Solution Approach 2:
The path follower element operates autonomously once activated by a user move. It automatically moves along the predetermined path, removes game elements, and triggers effects at appropriate locations without requiring further player intervention, thereby simplifying control while maintaining complexity in gameplay dynamics.
2Productivity
If the path follower element automatically removes and replaces game elements along its path, then gameplay dynamics are enhanced, but the number of game elements and system complexity increase
Solution Approach 1:
The predetermined path is pre-defined before gameplay begins, and the path follower element is pre-positioned at the start location. This preliminary setup allows the element to automatically execute its function of removing and replacing game elements as it traverses the path, enhancing gameplay dynamics without requiring real-time complex decisions.
Solution Approach 2:
The path follower element processes game board changes in discrete steps along the predetermined path. At each location, it sequentially removes game elements and triggers effects, segmenting the complex task of board management into manageable discrete actions that enhance dynamics while controlling system complexity.
3Adaptability or versatility
If multiple effects are triggered based on path follower interactions, then gameplay variety is improved, but detection and measurement complexity increase
Solution Approach 1:
The path follower element provides feedback to the game system at each location along its path by triggering effects based on its position and interactions. This structured feedback mechanism allows the system to detect and measure game events in a systematic way, enabling gameplay variety while managing detection complexity through predefined trigger points.
Data Source
AI summary
A computer device having a user interface displaying an initial game board comprising user actuatable game elements and detecting user input when a user engages with a game element, to display a path follower element in an initial location. A detected user input of a user move is received and on detecting a match game condition the user interface is controlled to remove the game elements from the display, and replacement game elements are displayed. Events are detected which interact with the path follower element arising as a result of the user move and a number of moving steps are allocated to the path follower element based on the detected events.


