Video Game Control Server Matrix Board Privilege System

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Solution Overview

Problem

Conventional video game systems struggle to maintain player interest, particularly in games where progress is individual and rewards are biased, leading to uneven participation in events.

Innovation Solution

A video game control server that creates a game board with clear conditions associated with each square, allowing players to achieve privileges by satisfying these conditions, which are dynamically set based on game difficulty and progress, promoting engagement through a matrix-based system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If a reward such as an item is provided to a player who clears an event, then player motivation is improved, but participation status becomes biased depending on the reward content

Engineering Contradiction:
Improveplayer motivationVSAvoidparticipation status
Core Design Contradiction:
Extent of automationVSAdaptability or versatility

Solution Approach 1:

The game board is divided into multiple squares, each associated with different clear conditions. Players can clear different squares based on their individual progress and preferences, allowing diverse participation patterns rather than a single unified reward structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different squares on the game board have different clear conditions and associated rewards. The reward content varies by square, allowing players to choose which squares to clear based on their interests and needs, thus avoiding biased participation toward a single reward type.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If a video game is designed for individual clearance, then player independence is improved, but interest maintenance becomes difficult

Engineering Contradiction:
Improveplayer independenceVSAvoidinterest maintenance
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The invention adds a spatial dimension to individual progress by using a game board with multiple squares. Players can visually track their progress across different squares, creating a more engaging and sustained interest compared to simple linear progression.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The game board dynamically updates as players clear different squares. The arrangement pattern of cleared squares changes over time, providing ongoing visual feedback and maintaining player interest through evolving game states rather than static individual clearance.

Inventive Principle:
Principle #15Dynamics

3Extent of automation

If player matching is implemented, then player engagement is improved, but applicability to individual clearance games is limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame type applicability
Core Design Contradiction:
Extent of automationVSAdaptability or versatility

Solution Approach 1:

The game board system serves multiple functions: it tracks individual player progress, provides visual engagement feedback, and can accommodate different clear conditions. This universal system works for both individual clearance games and multiplayer contexts without requiring player matching.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9017172B2Video game control server, video game control apparatus, and video game control program product
Publication Date: 2015.04.28 SQUARE ENIX HLDG CO LTD
  • US9017172B2 patent drawing
  • US9017172B2 patent drawing
  • US9017172B2 patent drawing

AI summary

A video game control server for controlling progress of a video game via a communication network is provided. A game board information on a game board formed in a matrix manner is stored in the video game control server. It is determined whether a clear condition is satisfied or not. The clear condition associated with each of a plurality of squares on the game board is cleared by playing the video game by a player. In a case where it is determined that the clear condition associated with a square is satisfied, the square is set up to a condition accomplished square. In a case where a square is newly set up to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern, a privilege is applied to the player.