Game Board Segment Replacement for User Engagement

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Solution Overview

Problem

Existing computer games face challenges in maintaining user engagement, especially on devices with limited display resources, such as smartphones and tablets, where games need to be both simple and progressively challenging to prevent boredom while providing rewarding gameplay and effective feedback.

Innovation Solution

A computer device with a user interface configured to detect user input and generate new game elements on a game board, where tiles support activatable game elements and blocking elements, with a processor that removes matching elements and replenishes the board, introducing segment conditions and replacement groups to enhance gameplay and user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a game provides simple mechanics to be easily understood, then ease of operation is improved, but the game may become boring and lack engagement

Engineering Contradiction:
Improveease of understanding game mechanicsVSAvoidgame engagement and challenge progression
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game board is divided into segments that can be independently replaced, allowing the game to maintain simple core mechanics while adding layers of complexity through segment replacement conditions and path completion objectives

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game introduces dynamic elements where segments can be replaced based on detected conditions, and paths can be completed through gameplay, allowing the game to progress from simple to challenging while maintaining ease of operation

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a game provides progressively challenging gameplay to prevent boredom, then user engagement is improved, but the game complexity increases

Engineering Contradiction:
Improvegame challenge progressionVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game board is segmented into replaceable sections, allowing complex gameplay elements to be isolated and managed independently, thus increasing engagement without overwhelming the player with overall system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Segments are pre-configured with replacement conditions and paths are pre-defined, allowing the game to provide structured progression and challenge without requiring players to understand complex underlying mechanics

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If a game provides rewarding gameplay with simple mechanics, then user engagement is improved, but the game may lack depth

Engineering Contradiction:
Improvegameplay reward structureVSAvoidgame depth
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game provides immediate feedback through segment replacement when conditions are met and through path completion, creating rewarding gameplay loops that maintain engagement while gradually revealing game depth

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

By segmenting the board and introducing replacement mechanics, the game creates multiple layers of gameplay depth while maintaining simple core interactions that provide immediate rewarding feedback

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11745111B2Controlling a user interface
Publication Date: 2023.09.05 KING COM
  • US11745111B2 patent drawing
  • US11745111B2 patent drawing
  • US11745111B2 patent drawing

AI summary

According to a first aspect, there is provided a computer device having a user interface and a processor. The user interface is configured to provide a gameboard comprising tiles supporting game objects. A pre-defined plurality of the tiles constitutes a segment of the gameboard supporting a group of game objects. The user interface is configured to detect user input when a user engages with a user activatable game element. The processor is configured to receive a detected user input, detect a match game condition of a plurality of adjacent game elements having matching characteristics, and, if the match condition is detected, remove the plurality of game elements and generate new game elements to replenish the gameboard. The processor is further configured to detect a segment condition associated with the segment, and, if detected, to replace the group of game objects of the segment with a replacement group of game objects.