Interactive Game Board With Sensor Feedback For Learning Disabilities

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Solution Overview

Problem

There is a lack of versatile fun games that effectively teach children and adults with learning disabilities various skills and knowledge applicable in everyday life, as existing educational tools fail to maintain their attention and facilitate learning effectively.

Innovation Solution

A game board with marked positions and game pieces, equipped with actuators that activate a communication device to provide instructions, and sensors to assess execution, allowing players to learn through interactive and adaptive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If traditional educational tools are used to teach children with learning disabilities, then educational content can be delivered, but the children's attention cannot be maintained long enough for effective learning

Engineering Contradiction:
Improveattention durationVSAvoidlearning effectiveness
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The game board system dynamically adapts to player actions through sensors that detect piece movements and interactions. The system provides real-time feedback through actuators (lights, sounds) that respond to player actions, creating an engaging dynamic environment that maintains attention while delivering educational content effectively

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where sensors detect player actions and actuators provide immediate response. This feedback loop keeps players engaged by recognizing their actions and providing appropriate responses, thereby maintaining attention duration while ensuring learning effectiveness through reinforced educational interactions

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If specialized classes are provided for children with learning disabilities, then they can learn at their own pace, but they still have difficulty learning and retaining certain life skills

Engineering Contradiction:
Improvelearning pace adaptationVSAvoidskill retention
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The game board allows players to move at their own pace through turn-based gameplay where each player takes their time to process instructions and execute actions. The system dynamically adjusts the learning experience based on individual player performance, providing repeated opportunities to practice and retain skills without pressure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides continuous feedback through sensor detection of player actions and actuator responses that reinforce correct skill execution. This feedback mechanism helps players with learning disabilities retain skills by immediately confirming correct actions and providing guidance for incorrect ones, thereby improving skill retention while maintaining adaptable learning pace

Inventive Principle:
Principle #23Feedback

3Reliability

If the game board includes sensors and actuators for interactive gameplay, then engagement and learning effectiveness are improved, but the device complexity increases

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The game board integrates multiple functions into a single system: sensors detect various player actions (piece movements, interactions), actuators provide multiple types of feedback (visual lights, auditory sounds), and the controller manages both educational content delivery and game mechanics. This multi-functionality reduces overall system complexity by consolidating components rather than requiring separate systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8851477B2Educational game board
Publication Date: 2014.10.07 WARD BRUCE
  • US8851477B2 patent drawing
  • US8851477B2 patent drawing
  • US8851477B2 patent drawing

AI summary

An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life.