Game Board User Profile Integration for Social Interaction

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Solution Overview

Problem

Current online gaming systems lack effective mechanisms for user interaction and communication, particularly in games where user profiles and social networks are not integrated to facilitate collaborative gameplay or social engagement.

Innovation Solution

A computer-implemented method and system that stores and retrieves user profile information from electronic databases to display graphical representations of users on a game board, allowing users to interact and communicate through game events, such as unlocking avatars or initiating messages, based on game criteria satisfied by user inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user profiles and social networks are integrated into the gaming system, then user engagement and social interaction are enhanced, but system complexity and data management requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent embeds user profiles and social network data within the gaming system architecture, nesting multiple layers of information (user profiles, social connections, game data) within each other. This allows the system to manage complex social interactions while maintaining a structured organizational framework that reduces overall system complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent introduces electronic databases as intermediary components between users, social networks, and game mechanics. These databases serve as mediators that handle data storage, retrieval, and management, allowing the system to process complex social interactions without directly increasing the complexity of core game logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time communication features are added to enable user interaction, then social engagement improves, but processing requirements and system resources increase

Engineering Contradiction:
Improvesocial interactionVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The patent pre-establishes communication channels and user profile data in electronic databases before real-time interactions occur. By preparing data structures, user profiles, and communication protocols in advance, the system reduces processing requirements during actual real-time interactions, as the heavy lifting of data management has already been completed.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If game criteria are linked to user profiles and graphical representations, then user motivation and engagement increase, but data management complexity increases

Engineering Contradiction:
Improveuser motivationVSAvoiddata management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a universal electronic database system that serves multiple functions simultaneously: storing user profiles, managing graphical representations, tracking game criteria, and facilitating communications. This multi-functional approach reduces data management complexity by consolidating what could be separate complex systems into a single unified database architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11007446B2User communication
Publication Date: 2021.05.18 KING COM
  • US11007446B2 patent drawing
  • US11007446B2 patent drawing
  • US11007446B2 patent drawing

AI summary

A method comprising: storing information relating to one or more game objects; determining game objects to be displayed in a manner enabling a first user to play a game using the objects; causing at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receiving a user input from the first user in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiating communication with the second user.