Game Signal Broadcast Options Adapted to Character State
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Solution Overview
Problem
Current communication mechanisms in multiplayer online games are limited and mechanized, failing to convey dynamic and customized broadcast messages based on the player's virtual character state and game conditions.
Innovation Solution
A method for broadcasting signals in games that provides different sets of broadcast options on a user interface in response to the state of a master virtual character, allowing players to select and send customized broadcast messages based on current game information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed and limited broadcast options are provided in the game, then the device complexity is reduced, but the adaptability and communication effectiveness are insufficient
Solution Approach 1:
The broadcast options are made dynamic by automatically changing based on the master virtual character's state. The system transitions from static fixed options to dynamic adaptive options that respond to game conditions, improving versatility without requiring complex manual configuration from players.
Solution Approach 2:
The system provides self-service by automatically determining and presenting appropriate broadcast options based on the master virtual character's state and current game conditions. This eliminates the need for players to manually configure complex broadcast scenarios, reducing operational complexity while maintaining high adaptability.
2Productivity
If multiple broadcast options are provided simultaneously, then the communication effectiveness is improved, but the ease of operation is reduced due to increased selection complexity
Solution Approach 1:
The broadcast options are segmented and filtered based on the master virtual character's specific state. Instead of presenting all possible broadcast options at once, the system segments the option set to show only relevant and appropriate options for the current situation, improving communication efficiency while maintaining ease of operation.
Solution Approach 2:
Different broadcast options are made locally relevant by filtering and presenting only the options that are appropriate for the current master virtual character state. This ensures that each player sees customized, context-specific options rather than a uniform list of all possible broadcasts, improving both efficiency and ease of use.
Data Source
AI summary
A method and apparatus for broadcasting a signal in a game, an electronic device, and a storage medium. The method comprises: displaying, on a user terminal, a user interface comprising at least one virtual control and at least one virtual character, wherein the at least one virtual control comprises a signal broadcast control, and the at least one virtual character comprising a master virtual character; and in response to a first touch operation for the signal broadcast control, providing different broadcast option sets on the user interface according to different sates of the master virtual character, wherein each of the different broadcast option sets comprises one or more broadcast options, and each broadcast option corresponds to one or more broadcast messages to be sent. The present invention provides a customized signal broadcasting mechanism, such that the cost of communication between players is reduced.


