Game Apparatus Character Switching and Ability Inheritance

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Solution Overview

Problem

Conventional video games limit player engagement by allowing only one player character to be the main operation object during battles, restricting the amusement experience as the character switching between normal and temporary characters is typically confined to battles and does not persist beyond them.

Innovation Solution

A game apparatus that allows players to switch between normal and temporary characters during gameplay, with the ability data of the temporary character updating the normal character's abilities, enabling seamless character transitions and enhanced gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If only one player character is defined as the operation object, then control clarity is maintained, but character switching capability is limited

Engineering Contradiction:
Improvecontrol clarityVSAvoidcharacter switching capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic character switching where the operation object changes from a fixed single character to a switchable set of characters (normal character and temporary character). The switching mechanism allows the player to dynamically change which character is the operation object based on battle situations, resolving the contradiction between control clarity and character switching capability.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If character switching is allowed during battles, then gameplay versatility is improved, but amusement experience beyond battles deteriorates

Engineering Contradiction:
Improvegameplay versatilityVSAvoidamusement experience duration
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of stationary object

Solution Approach 1:

The temporary character's abilities are designed to be transferable to the normal character. When the temporary character switches out, their acquired abilities remain with the normal character, allowing the amusement experience to extend beyond battles. This multi-functionality ensures that character switching benefits both battle scenarios and non-battle exploration, resolving the contradiction between gameplay versatility and amusement duration.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If multiple player characters participate in battles, then battle strategy is enhanced, but operation object identification becomes difficult

Engineering Contradiction:
Improvebattle strategyVSAvoidoperation object identification
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies local quality by distinguishing between the normal character (permanent operation object) and temporary character (temporary operation object). Each character has a specific role and status that is clearly defined locally within the character system. This clear differentiation maintains operation object identification clarity while allowing multiple characters to participate in battles with distinct strategic functions.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8317579B2Game apparatus and program
Publication Date: 2012.11.27 SQUARE ENIX HLDG CO LTD
  • US8317579B2 patent drawing
  • US8317579B2 patent drawing
  • US8317579B2 patent drawing

AI summary

A video game is provided in which a player can switch a player character in a battle to an enemy character by a switching operation. With such a switching operation, the player performs the battle with the enemy character. If a predetermined time elapses, the enemy character is switched back to the player character. At this time, an HP of the enemy character reflects on an HP of the player character. If a special ability of the enemy character is used, the special ability is inherited by the player character and can be used in battles thereafter.