Game Apparatus Character Generation via Code Imaging

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Solution Overview

Problem

Existing game systems require a communication environment to transfer character data, limiting users who cannot set up such an environment from acquiring new characters.

Innovation Solution

A game apparatus and method that uses a storage medium to generate characters from code data acquired through imaging, allowing character creation and transfer independent of communication, utilizing a communicator, imager, and displayer to receive, calculate, and display character data, and store or transmit it as needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If character data is transferred by communication among game apparatus, then character exchange is enabled, but users cannot acquire characters without communication environment

Engineering Contradiction:
Improvecharacter acquisition capabilityVSAvoidsetup requirement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent uses code data (such as QR codes or barcodes) as a copyable representation of character information. Instead of requiring direct communication between game apparatus, the system creates a visual copy of character data that can be imaged by the camera, transferred, and reconstructed without needing communication infrastructure.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces code data as an intermediary between the character information and the game apparatus. The code data serves as a mediator that carries character information in a visual format, allowing transfer through imaging rather than direct communication protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If communication environment is required for character transfer, then data exchange is reliable, but user accessibility is limited

Engineering Contradiction:
Improvedata transfer reliabilityVSAvoiduser accessibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system creates visual copies of character data in the form of code data that can be imaged and transferred. This copying mechanism ensures data reliability through visual accuracy while removing the need for communication infrastructure, thereby improving accessibility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the communication-based data transfer mechanism with an optical imaging mechanism. Instead of using communication protocols and networks, the system uses the camera to image code data and reconstruct character information, substituting a mechanical/optical system for a communication system.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If code data imaging is used for character acquisition, then communication environment is not needed, but character data must be calculated from image

Engineering Contradiction:
Improvesetup requirementVSAvoiddata processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game apparatus performs self-service by automatically calculating character data from the imaged code data. The system includes built-in functionality to process the visual code, extract character information, and generate the character without requiring external intervention or complex manual processing.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual data entry or communication-based transfer with an automated image processing system. The camera captures code data, and the system automatically converts it into character information through calculation, substituting automated optical processing for manual or communication-based methods.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9421471B2Storage medium, game apparatus, game controlling method and game system for creating and exchanging character information
Publication Date: 2016.08.23 NINTENDO CO LTD
  • US9421471B2 patent drawing
  • US9421471B2 patent drawing
  • US9421471B2 patent drawing

AI summary

A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD.