Game Character Control via 3D Spatial Sub-identifiers

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Solution Overview

Problem

Existing 2D graphical user interfaces in games fail to accurately and comprehensively represent the spatial positions of game characters and NPCs in 3D game scenes, leading to difficulties for players in quickly and easily responding to their surroundings.

Innovation Solution

A method and apparatus for controlling game characters that utilize a graphical user interface with a virtual character and game scene, where target virtual objects triggering events are identified, and corresponding sub-identifiers are used to display prompt trigger events, allowing the presentation visual field to be adjusted based on direction information, providing a stereoscopic effect that clearly indicates spatial positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If 2D prompt icons are used to display target positions, then the interface is simple to implement, but the spatial representation accuracy is insufficient

Engineering Contradiction:
Improvespatial position representation accuracyVSAvoidinterface complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D prompt icons to a 3D spatial representation system. Sub-identifiers are positioned in three-dimensional space around the player character, providing accurate spatial information about target objects. This dimensional transformation allows the interface to comprehensively represent the spatial positions of multiple targets while maintaining operational simplicity through automated 3D positioning.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple target objects are displayed with 2D icons, then information coverage is limited, but the visual field adjustment response is slow

Engineering Contradiction:
Improveplayer response speedVSAvoidspatial position information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system implements visual field adjustment based on player interaction with sub-identifiers. When players touch or interact with a sub-identifier, the presentation visual field automatically adjusts to display the corresponding target object's position and information. This feedback mechanism provides real-time spatial information about multiple targets, enabling players to quickly understand the surrounding situation and respond appropriately without information loss.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11504620B2Method for controlling game character and electronic device and computer storage medium
Publication Date: 2022.11.22 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11504620B2 patent drawing
  • US11504620B2 patent drawing
  • US11504620B2 patent drawing

AI summary

A method for controlling game character is applied to a touch control terminal capable of rendering a graphical user interface, the graphical user interface includes a virtual character and at least part of a game scene. The method includes: at least one target virtual object that satisfies a prompt trigger event is determined (S1410); a sub-identifier corresponding to each of the at least one target virtual object in a first graphical identifier is determined, wherein the sub-identifier is used for graphically displaying the prompt trigger event on the graphical user interface (S1430); in response to a visual field adjustment touch instruction, a first presentation visual field of the game screen is changed to a second presentation visual field of the game screen determined according to direction information corresponding to the sub-identifier (S1450). An apparatus for controlling game character, an electronic device and a computer storage medium are also disclosed.