Game Character Control via 3D Spatial Sub-identifiers
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Solution Overview
Problem
Existing 2D graphical user interfaces in games fail to accurately and comprehensively represent the spatial positions of game characters and NPCs in 3D game scenes, leading to difficulties for players in quickly and easily responding to their surroundings.
Innovation Solution
A method and apparatus for controlling game characters that utilize a graphical user interface with a virtual character and game scene, where target virtual objects triggering events are identified, and corresponding sub-identifiers are used to display prompt trigger events, allowing the presentation visual field to be adjusted based on direction information, providing a stereoscopic effect that clearly indicates spatial positions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If 2D prompt icons are used to display target positions, then the interface is simple to implement, but the spatial representation accuracy is insufficient
Solution Approach 1:
The patent transitions from traditional 2D prompt icons to a 3D spatial representation system. Sub-identifiers are positioned in three-dimensional space around the player character, providing accurate spatial information about target objects. This dimensional transformation allows the interface to comprehensively represent the spatial positions of multiple targets while maintaining operational simplicity through automated 3D positioning.
2Productivity
If multiple target objects are displayed with 2D icons, then information coverage is limited, but the visual field adjustment response is slow
Solution Approach 1:
The system implements visual field adjustment based on player interaction with sub-identifiers. When players touch or interact with a sub-identifier, the presentation visual field automatically adjusts to display the corresponding target object's position and information. This feedback mechanism provides real-time spatial information about multiple targets, enabling players to quickly understand the surrounding situation and respond appropriately without information loss.
Data Source
AI summary
A method for controlling game character is applied to a touch control terminal capable of rendering a graphical user interface, the graphical user interface includes a virtual character and at least part of a game scene. The method includes: at least one target virtual object that satisfies a prompt trigger event is determined (S1410); a sub-identifier corresponding to each of the at least one target virtual object in a first graphical identifier is determined, wherein the sub-identifier is used for graphically displaying the prompt trigger event on the graphical user interface (S1430); in response to a visual field adjustment touch instruction, a first presentation visual field of the game screen is changed to a second presentation visual field of the game screen determined according to direction information corresponding to the sub-identifier (S1450). An apparatus for controlling game character, an electronic device and a computer storage medium are also disclosed.


