Game Character Control System with Motion Guidance
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Solution Overview
Problem
Current online game systems lack efficient mechanisms for a first user to control a game character and provide motion guidance to a second user, especially in massively multiplayer online role-playing games, where coordinating character movements and actions across different user terminals is cumbersome and often requires manual intervention.
Innovation Solution
A system comprising a first user terminal, a server, and a second user terminal that allows the first user to input commands through touch, click, voice, or text, with the server generating game play information based on the latest input within a predetermined time interval, enabling the second user terminal to control the game character and provide motion guidance for a predetermined period.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual intervention is used for coordinating character movements and actions across different user terminals, then control precision can be maintained, but operation complexity and time consumption increase significantly
Solution Approach 1:
The system enables automatic character control and motion guidance without requiring continuous manual intervention. The first user terminal sends control commands that are automatically executed by the second user terminal, allowing the system to serve itself by autonomously coordinating character movements across different terminals based on pre-established control relationships
Solution Approach 2:
The server acts as an intermediary between different user terminals, receiving control commands from the first user terminal and transmitting them to the second user terminal. This intermediary mechanism simplifies the coordination process by centralizing the communication and control logic, reducing the complexity of direct terminal-to-terminal coordination
2Productivity
If automatic control based on user inputs is implemented, then operational efficiency improves, but the system complexity increases
Solution Approach 1:
The control system is segmented into distinct functional components: the first user terminal for receiving control inputs, the server for processing and transmitting commands, and the second user terminal for executing control actions. This segmentation allows each component to have specialized functionality, improving overall system efficiency while managing complexity through modular design
Solution Approach 2:
The system implements feedback mechanisms where the second user terminal provides motion guidance information back to the first user terminal based on the executed control commands. This feedback loop enables automatic adjustment and optimization of control operations, improving coordination efficiency while the structured feedback protocol manages system complexity
3Adaptability or versatility
If multiple input methods (touch, click, voice, text) are supported, then user convenience increases, but input processing complexity increases
Solution Approach 1:
The first user terminal is designed with multi-functionality to accept various input methods including touch, click, voice, and text commands. The terminal serves multiple functions by processing different types of user inputs through a unified control mechanism, enabling versatile user interaction while the centralized processing approach manages input handling complexity
Data Source
AI summary
A system, server, and method for controlling a game character are provided. The system for controlling a game character according to one embodiment includes a first user terminal configured to acquire an input of a first user, a server configured to generate game play information based on the input of the first user, and a second user terminal configured to perform at least one of control over a game character of a second user and provision of motion guidance information related to the game character based on the game play information.


