Game Character Control Switching Between Player Input and AI
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Solution Overview
Problem
Current game technologies lack an effective method to seamlessly integrate player-operated and AI-controlled game characters, resulting in disjointed interactions and limited dynamic responses between characters.
Innovation Solution
A game device and method that combines player operation input with AI to control a first game character's movement and actions, allowing the character to interact with AI-determined actions towards a second game character, both during and after user input ceases.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If player operation input is used to control game character movement, then player control and responsiveness are improved, but character interaction continuity deteriorates when user input ceases
Solution Approach 1:
The system dynamically switches between player-controlled movement and AI-controlled movement based on whether user input is being received. When user input is active, the player controls the character; when input ceases, AI takes over to maintain interaction continuity. This dynamic transition resolves the contradiction by adapting the control mode to the current operational state.
Solution Approach 2:
The AI control unit acts as an intermediary between the player's intermittent inputs and the continuous interaction requirements of the game character. It fills the gaps when player input is not received, ensuring that the character maintains meaningful interactions with other game characters without requiring constant user input.
2Duration of action of moving object
If AI control is used to maintain character interaction continuity, then interaction smoothness is improved, but player agency deteriorates
Solution Approach 1:
The control system dynamically adjusts the level of AI involvement based on player input presence. When the player provides input, AI control is reduced or suspended, preserving player agency. When input ceases, AI control activates to maintain interaction continuity. This dynamic adjustment ensures that player agency and interaction continuity are both satisfied under different operational conditions.
3Measurement precision
If separate control systems are used for player-operated and AI-controlled characters, then control precision is improved, but system complexity increases
Solution Approach 1:
The system merges the player control unit and AI control unit into a unified control architecture that shares common resources and coordination mechanisms. Instead of maintaining completely separate control systems, the invention integrates both control modes within a single system framework, reducing overall complexity while preserving the precision benefits of specialized control for each mode.
Data Source
AI summary
In a state in which operation input for causing a first game character to move is being inputted by a user, the first game character is caused to move in response to the operation input, and the first game character is caused, during the movement, to perform an action that artificial intelligence decided as an action that the first game character is to perform in relation to a second game character. In a state in which the operation input is not being inputted by a user, the first game character is caused to perform an action that artificial intelligence decided as an action that the first game character is to perform in relation to the second game character.


