Game System Character Control Transfer Mechanism
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Solution Overview
Problem
Existing game systems do not support continuous electronic play where multiple players control a common character while taking turns, and player participation declines after a changeover, as there is no mechanism to seamlessly transfer control between players.
Innovation Solution
A game system that allows multiple players to access and control a common character through operation terminals, with a memory and calculation processing device executing a game program to establish team composition, assign a common character, determine a reference point for control transfer, and enable smooth operation handover based on character parameters and signals from operation terminals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If multiple players control a common character while taking turns, then continuous electronic play is enabled, but player participation and engagement decline after changeover
Solution Approach 1:
The system provides visual feedback by displaying the character's approach to the reference point and notifying players of the upcoming changeover. This feedback mechanism keeps players engaged by showing progress toward the handover moment and reducing uncertainty about when control will transfer.
Solution Approach 2:
The system performs preliminary actions by determining the reference point in advance and calculating the timing of character arrival at this point. This allows the system to prepare and schedule the changeover event, ensuring smooth transition and maintaining player engagement.
2Productivity
If control is transferred between players at a reference point, then continuous operation is enabled, but misunderstandings or dishonest changes may occur during handover
Solution Approach 1:
The system introduces an intermediary mechanism - the reference point - that serves as an objective, predetermined marker for control transfer. This intermediary eliminates subjective judgment and potential dishonesty by providing a clear, system-enforced boundary where control must be transferred, preventing players from manipulating the handover timing.
Solution Approach 2:
The system replaces manual or subjective control transfer mechanisms with an automated system-based approach. The calculation processing device automatically determines when the character reaches the reference point and triggers the changeover, eliminating human intervention in the timing decision and preventing dishonest behavior.
3Ease of operation
If a reference point is established for control transfer, then seamless handover is achieved, but system complexity increases
Solution Approach 1:
The system segments the game operation into distinct phases: the current player controls the character until approaching the reference point, then the changeover is triggered. This segmentation simplifies the overall system by breaking down the control transfer process into manageable, identifiable stages rather than requiring a complex continuous transition system.
Data Source
AI summary
To provide a game system in which each of the players in turn controls a common character (operation object) so as to enjoy a continuous electric game; and to provide a game system in which a previous player who has been replaced by another player still has willing to participate in the game.There is provided a game system to which a plurality of players can access via respective operation terminals. According to input data from the operation terminals, a calculation processing device executes a game program, judges that a plurality of players are participating in the game, establishes teams, each consisting of a plurality of players, assigns a common character to each team, decides a reference point when the operation of the character is to be performed by another player belonging to the same team according to the program, judges whether the character has reached the reference point according to the parameter of the character, and, if the judgment is yes, offers the operation right of the character to another player, and controls the game system to continue the operation of the character addording to the signal from the operation terminal of the another player.


