Game System Character Control Transfer Mechanism

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Solution Overview

Problem

Existing game systems do not support continuous electronic play where multiple players control a common character while taking turns, and player participation declines after a changeover, as there is no mechanism to seamlessly transfer control between players.

Innovation Solution

A game system that allows multiple players to access and control a common character through operation terminals, with a memory and calculation processing device executing a game program to establish team composition, assign a common character, determine a reference point for control transfer, and enable smooth operation handover based on character parameters and signals from operation terminals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If multiple players control a common character while taking turns, then continuous electronic play is enabled, but player participation and engagement decline after changeover

Engineering Contradiction:
Improvecontinuous play durationVSAvoidplayer participation stability
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The system provides visual feedback by displaying the character's approach to the reference point and notifying players of the upcoming changeover. This feedback mechanism keeps players engaged by showing progress toward the handover moment and reducing uncertainty about when control will transfer.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by determining the reference point in advance and calculating the timing of character arrival at this point. This allows the system to prepare and schedule the changeover event, ensuring smooth transition and maintaining player engagement.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If control is transferred between players at a reference point, then continuous operation is enabled, but misunderstandings or dishonest changes may occur during handover

Engineering Contradiction:
Improveoperation continuityVSAvoidhandover fairness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system introduces an intermediary mechanism - the reference point - that serves as an objective, predetermined marker for control transfer. This intermediary eliminates subjective judgment and potential dishonesty by providing a clear, system-enforced boundary where control must be transferred, preventing players from manipulating the handover timing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system replaces manual or subjective control transfer mechanisms with an automated system-based approach. The calculation processing device automatically determines when the character reaches the reference point and triggers the changeover, eliminating human intervention in the timing decision and preventing dishonest behavior.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If a reference point is established for control transfer, then seamless handover is achieved, but system complexity increases

Engineering Contradiction:
Improvecontrol transfer smoothnessVSAvoidsystem structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the game operation into distinct phases: the current player controls the character until approaching the reference point, then the changeover is triggered. This segmentation simplifies the overall system by breaking down the control transfer process into manageable, identifiable stages rather than requiring a complex continuous transition system.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7749056B2Game system with changing character control
Publication Date: 2010.07.06 SEGA CORP
  • US7749056B2 patent drawing
  • US7749056B2 patent drawing
  • US7749056B2 patent drawing

AI summary

To provide a game system in which each of the players in turn controls a common character (operation object) so as to enjoy a continuous electric game; and to provide a game system in which a previous player who has been replaced by another player still has willing to participate in the game.There is provided a game system to which a plurality of players can access via respective operation terminals. According to input data from the operation terminals, a calculation processing device executes a game program, judges that a plurality of players are participating in the game, establishes teams, each consisting of a plurality of players, assigns a common character to each team, decides a reference point when the operation of the character is to be performed by another player belonging to the same team according to the program, judges whether the character has reached the reference point according to the parameter of the character, and, if the judgment is yes, offers the operation right of the character to another player, and controls the game system to continue the operation of the character addording to the signal from the operation terminal of the another player.