Game Apparatus Character Display Control for Multiplayer Distinction
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Solution Overview
Problem
In online multiplay games, when multiple players select the same character, it becomes difficult for individual players to distinguish their own character on the game screen, leading to a confusing gameplay experience.
Innovation Solution
The game system employs a processor-based solution where each game apparatus selects a player character for movement control based on player operations. If two players select the same character, the system ensures that only one character is displayed on each player's game screen, while maintaining the matching between game apparatuses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple players select the same character in online multiplay, then character selection freedom is improved, but character distinguishability deteriorates
Solution Approach 1:
The patent extracts the problematic element (duplicate character displays) by having each game apparatus exclude displays of characters selected by other players when those characters are identical to characters already displayed on that apparatus. This allows players to freely select any character while ensuring that only unique character instances are displayed on each screen, resolving the contradiction between selection freedom and distinguishability.
2Difficulty of detecting and measuring
If the system excludes duplicate character displays to improve distinguishability, then character recognition is improved, but matching complexity increases
Solution Approach 1:
Each game apparatus independently determines which characters to display based on its own character selection and the selections of other players. The system uses local judgment logic where each apparatus autonomously decides to exclude duplicate character displays, eliminating the need for complex centralized matching coordination and reducing overall system complexity while maintaining clear character recognition.
3Difficulty of detecting and measuring
If the system implements per-apparatus character display control, then character distinguishability is improved, but system coordination requirements increase
Solution Approach 1:
The patent segments the character display control function into independent operations at each game apparatus. Each apparatus independently manages its own character display based on locally available information about other players' selections, eliminating the need for complex inter-apparatus coordination while ensuring consistent character distinguishability across all players.
Data Source
AI summary
A first game apparatus and a second game apparatus are matched via a network. A first player character to be operated by a player of the first game apparatus and a second player character to be operated by a player of the second game apparatus are selected from a character group including a plurality of characters different from each other. In a case where the selected characters are different characters, the first game apparatus and the second game apparatus both draw a game space including the first player character and the second player character. On the other hand, in a case where the selected characters are the same character, the first game apparatus draws a game space without drawing the second player character, and the second game apparatus draws a game space without drawing the first player character.


