Game Character Grant System with Cumulative Draw Tracking

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Solution Overview

Problem

Existing game systems lack variety in strategies for users to obtain game characters through draws, leading to limited engagement and motivation.

Innovation Solution

An information processing system that includes a processor configured to control a draw mode where users can select from multiple computer-simulated candidates, update a cumulative grant count, and transition to a designated mode upon reaching a reference count, allowing for unique game character selection and granting mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the draw mode allows multiple iterations with cumulative grant count tracking, then user engagement and strategic variety are improved, but system complexity increases

Engineering Contradiction:
Improvestrategic varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The draw mode is segmented into multiple iterations with distinct phases: initial draw phase, cumulative grant tracking phase, and designated mode transition phase. Each phase has specific selection candidates and grant conditions, allowing the system to manage complexity through structured segmentation while providing strategic variety through cumulative progression.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically transitions between different operational states based on the cumulative grant count. When the count reaches a reference value, the system automatically transitions from draw mode to designated mode, providing dynamic adaptability. The selection candidates also dynamically change between iterations, offering strategic variety while managing complexity through state-dependent behavior.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the system prohibits starting new draw mode iterations after reaching reference count, then user engagement is improved by preventing redundant draws, but user freedom of choice is reduced

Engineering Contradiction:
Improveuser engagementVSAvoiduser freedom
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adjusts its operational constraints based on the cumulative grant count. Before reaching the reference count, users have full freedom to start multiple draw iterations. After reaching the reference count, the system dynamically transitions to designated mode where new iterations are prohibited, but user freedom is maintained through the alternative designated mode selection. This dynamic constraint adjustment optimizes engagement while preserving user autonomy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The designated mode acts as an intermediary between the draw mode and the user's ultimate character selection. Instead of directly restricting user freedom, the system uses the designated mode as a mediator that provides a structured alternative path for character acquisition, maintaining user engagement and freedom through a transitional mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the system accepts selection instructions even after cumulative grant count reaches reference count, then user engagement is maintained through continued selection options, but the grant process becomes less efficient

Engineering Contradiction:
Improveuser engagementVSAvoidgrant efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system dynamically changes the grant process efficiency based on the cumulative grant count state. Before reaching the reference count, the system operates in draw mode with standard grant efficiency. After reaching the reference count, the system transitions to designated mode where selection instructions are accepted but the grant process follows different efficiency rules, maintaining engagement while optimizing for the final character selection phase.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12042732B2Information processing system, information processing apparatus, storage medium and information processing method
Publication Date: 2024.07.23 NINTENDO CO LTD
  • US12042732B2 patent drawing
  • US12042732B2 patent drawing
  • US12042732B2 patent drawing

AI summary

An example of an information processing system displays on a display device two or more selection candidates each corresponding to a game character in a draw mode. In the draw mode, a game character corresponding to a selected selection candidate is granted to the user in exchange for decreasing a predetermined parameter. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode. In the designated mode, a game character designated by the user is granted to the user. In the draw mode, the information processing system accepts a selection instruction until an end process is performed even after the cumulative grant count becomes equal to or greater than the reference count.