Game Character Group Movement via Touch Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing network games using electronic devices lack strategic depth due to limitations in character movement configurations, which restrict complex movements and strategic gameplay.

Innovation Solution

A game program and method that allows users to operate multiple characters as a group with simple touch operations, enabling direction-based movement and display processing, where specifying one character can exclude it from group movements, allowing for more strategic gameplay by enabling complex movements and interactions with the game field.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If characters are moved simultaneously by a certain distance in a direction toward the detected portion, then the operation burden on the player is alleviated, but the characters cannot make complex movements and the game becomes minimally strategic

Engineering Contradiction:
Improveoperation burdenVSAvoidmovement complexity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The player character group is divided into multiple segments: a first player character that can be individually specified and moved, and second player characters that move collectively as a group. This segmentation allows different movement patterns for different characters, enabling both simple group operations and complex individual positioning strategies.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between two operation modes: group movement mode where multiple characters move together in response to touch operations, and individual movement mode where a specified character can be moved independently. This dynamic flexibility allows the game to adapt to different strategic needs, resolving the contradiction between ease of operation and movement complexity.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If multiple characters are operated with simple operations, then ease of operation is improved, but strategic depth is reduced

Engineering Contradiction:
Improveoperation simplicityVSAvoidstrategic depth
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The player character group is divided into multiple segments: a first player character that can be individually specified and moved, and second player characters that move collectively as a group. This segmentation allows different movement patterns for different characters, enabling both simple group operations and complex individual positioning strategies.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between two operation modes: group movement mode where multiple characters move together in response to touch operations, and individual movement mode where a specified character can be moved independently. This dynamic flexibility allows the game to adapt to different strategic needs, resolving the contradiction between ease of operation and movement complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11914847B2Game program, computer control method, and information processing apparatus
Publication Date: 2024.02.27 GREE HOLDINGS INC
  • US11914847B2 patent drawing
  • US11914847B2 patent drawing
  • US11914847B2 patent drawing

AI summary

A computer-implemented method for operating a computer game involving moving a plurality of objects. A game screen on which a plurality of objects are displayed may be displayed on a touchscreen. If a swipe operation is detected, a plurality of the objects may be moved. If a swipe operation is detected while a touch operation that specifies any of the plurality objects is also being detected, the plurality of objects excluding the object specified with the touch operation are collectively moved in a direction indicated by the swipe operation.