Game Character Group Movement via Touch Segmentation
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Solution Overview
Problem
Existing network games using electronic devices lack strategic depth due to limitations in character movement configurations, which restrict complex movements and strategic gameplay.
Innovation Solution
A game program and method that allows users to operate multiple characters as a group with simple touch operations, enabling direction-based movement and display processing, where specifying one character can exclude it from group movements, allowing for more strategic gameplay by enabling complex movements and interactions with the game field.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If characters are moved simultaneously by a certain distance in a direction toward the detected portion, then the operation burden on the player is alleviated, but the characters cannot make complex movements and the game becomes minimally strategic
Solution Approach 1:
The player character group is divided into multiple segments: a first player character that can be individually specified and moved, and second player characters that move collectively as a group. This segmentation allows different movement patterns for different characters, enabling both simple group operations and complex individual positioning strategies.
Solution Approach 2:
The system dynamically switches between two operation modes: group movement mode where multiple characters move together in response to touch operations, and individual movement mode where a specified character can be moved independently. This dynamic flexibility allows the game to adapt to different strategic needs, resolving the contradiction between ease of operation and movement complexity.
2Ease of operation
If multiple characters are operated with simple operations, then ease of operation is improved, but strategic depth is reduced
Solution Approach 1:
The player character group is divided into multiple segments: a first player character that can be individually specified and moved, and second player characters that move collectively as a group. This segmentation allows different movement patterns for different characters, enabling both simple group operations and complex individual positioning strategies.
Solution Approach 2:
The system dynamically switches between two operation modes: group movement mode where multiple characters move together in response to touch operations, and individual movement mode where a specified character can be moved independently. This dynamic flexibility allows the game to adapt to different strategic needs, resolving the contradiction between ease of operation and movement complexity.
Data Source
AI summary
A computer-implemented method for operating a computer game involving moving a plurality of objects. A game screen on which a plurality of objects are displayed may be displayed on a touchscreen. If a swipe operation is detected, a plurality of the objects may be moved. If a swipe operation is detected while a touch operation that specifies any of the plurality objects is also being detected, the plurality of objects excluding the object specified with the touch operation are collectively moved in a direction indicated by the swipe operation.


