Virtual Game Character Name Speech Integration

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Solution Overview

Problem

In virtual games, the name of virtual game characters is often skipped in dialogue, leading to poor interactivity and a fragmented understanding of the character's identity, as existing technologies fail to effectively integrate the name into the interaction content.

Innovation Solution

A data processing method that converts text representing a virtual game character's name into speech data, which is then spliced with other interaction content speech data, allowing for seamless integration and enhanced immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If the name of virtual game characters is skipped in dialogue, then the dialogue processing is simplified, but the interactivity and character identity understanding deteriorate

Engineering Contradiction:
Improvedialogue processing complexityVSAvoidcharacter identity information
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent extracts the character name from the interaction content and processes it separately through text-to-speech conversion. The name is identified, converted to speech data, and then spliced with the remaining interaction content, allowing the name to be highlighted and properly rendered in audio form without complicating the overall dialogue processing pipeline

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The interaction content is segmented into two parts: the character name and the remaining content. This segmentation allows differential processing where the name receives special text-to-speech treatment while the rest of the content follows standard audio generation, thereby preserving character identity information without uniformly complicating the entire dialogue processing system

Inventive Principle:
Principle #1Segmentation

2Loss of information

If text-to-speech conversion is applied to character names, then the interactivity and immersion are improved, but the processing time and system complexity increase

Engineering Contradiction:
Improvecharacter identity informationVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary identification of character names within interaction content before full text-to-speech processing. By pre-processing and extracting names early in the pipeline, the system can apply specialized conversion only to relevant portions, reducing overall processing time while maintaining immersive character identity representation

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If the character name is always read out in speech, then the character identity is reinforced, but the naturalness of dialogue is reduced

Engineering Contradiction:
Improvecharacter identity informationVSAvoiddialogue naturalness
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies different processing qualities to different parts of the interaction content. The character name portion receives enhanced text-to-speech processing with proper emphasis and timing, while the surrounding dialogue content maintains natural speech flow. This localized enhancement ensures character identity is reinforced without making the entire dialogue sound artificial or overly structured

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240339107A1Data processing method, and storage medium and electronic device thereof
Publication Date: 2024.10.10 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240339107A1 patent drawing
  • US20240339107A1 patent drawing
  • US20240339107A1 patent drawing

AI summary

A data processing method, and a storage medium and an electronic device. The method includes: receiving a target request from a client, wherein information carried in the target request at least includes a target text, and the target text is configured for representing a name of a virtual game character; in response to the target request, converting the target text into first speech data; and sending the first speech data to the client, such that the client splices the first speech data and second speech data into third speech data, wherein the second speech data includes a content, other than the name of the virtual game character, in an interaction content to be proceeded by the virtual game character.