Game Character Parameter Upper Limit Inheritance Mechanism
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Solution Overview
Problem
In nurturing games, it is challenging to differentiate nurtured characters in terms of abilities and properties, leading to player discouragement from repeatedly playing the game.
Innovation Solution
An information processing program that allows players to select a nurturing-completed game medium with predetermined inheritance information, which increases the upper limit of specific parameters for the nurturing-target character, enhancing gameplay differentiation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional nurturing game mechanics are used, then the game is easy to operate and understand, but character abilities and properties become homogeneous and uninteresting
Solution Approach 1:
The patent segments character parameters into multiple independent dimensions (base parameters, inheritance parameters, and upper limit parameters). This segmentation allows each parameter to be controlled and modified independently, enabling diverse character differentiation without requiring a completely complex game system overhaul.
Solution Approach 2:
The patent introduces a new dimensional layer by adding upper limit parameters that override base parameters. This dimensional change allows characters to exceed traditional parameter constraints through inheritance information, creating differentiation without proportionally increasing system complexity.
2Productivity
If parameter upper limits are increased through inheritance information, then character abilities are enhanced and replay value increases, but the game system becomes more complex
Solution Approach 1:
The patent implements preliminary action by pre-defining inheritance information with specific upper limit values before gameplay begins. This allows the system to manage complexity efficiently by having predetermined parameter configurations ready, rather than calculating complex parameter interactions in real-time during gameplay.
Solution Approach 2:
The patent utilizes parameter changes by allowing upper limit parameters to dynamically override base parameters based on inheritance information. This mechanism enables enhanced character abilities through simple parameter substitution rather than complex computational models, maintaining system efficiency while increasing replay value.
3Adaptability or versatility
If multiple inheritance information types are introduced to increase parameter upper limits, then character customization and differentiation improve, but the difficulty of managing and selecting characters increases
Solution Approach 1:
The patent implements feedback by displaying information about upper limit parameters and inheritance characteristics to players during character selection. This feedback mechanism helps players understand the implications of different inheritance information types, making informed selection decisions without overwhelming them with raw data about all possible parameter combinations.
Solution Approach 2:
The patent applies partial action by allowing players to focus on key inheritance characteristics rather than requiring complete analysis of all parameter details. The system provides sufficient information for meaningful differentiation without demanding exhaustive examination of every parameter, balancing customization depth with operational ease.
Data Source
AI summary
A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select a nurturing-completed game medium used in a nurturing game and to which predetermined inheritance information is tied; a process for executing the nurturing game, the process including a process for updating at least one parameter tied to a nurturing-target character and a process based on the nurturing-completed game medium; and a process for creating and storing, based on completion of the nurturing game, the nurturing-completed game medium in which the at least one parameter and the inheritance information are tied to the nurturing-target character. The inheritance information includes specific inheritance information for increasing an upper limit of the at least one parameter. The process for executing the nurturing game increases the upper limit of a predetermined parameter when the specific inheritance information is tied to the nurturing-completed game medium.


