Game Character Parameter Upper Limit Inheritance Mechanism

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Solution Overview

Problem

In nurturing games, it is challenging to differentiate nurtured characters in terms of abilities and properties, leading to player discouragement from repeatedly playing the game.

Innovation Solution

An information processing program that allows players to select a nurturing-completed game medium with predetermined inheritance information, which increases the upper limit of specific parameters for the nurturing-target character, enhancing gameplay differentiation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional nurturing game mechanics are used, then the game is easy to operate and understand, but character abilities and properties become homogeneous and uninteresting

Engineering Contradiction:
Improvecharacter differentiationVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments character parameters into multiple independent dimensions (base parameters, inheritance parameters, and upper limit parameters). This segmentation allows each parameter to be controlled and modified independently, enabling diverse character differentiation without requiring a completely complex game system overhaul.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimensional layer by adding upper limit parameters that override base parameters. This dimensional change allows characters to exceed traditional parameter constraints through inheritance information, creating differentiation without proportionally increasing system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If parameter upper limits are increased through inheritance information, then character abilities are enhanced and replay value increases, but the game system becomes more complex

Engineering Contradiction:
Improvereplay valueVSAvoidparameter management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-defining inheritance information with specific upper limit values before gameplay begins. This allows the system to manage complexity efficiently by having predetermined parameter configurations ready, rather than calculating complex parameter interactions in real-time during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent utilizes parameter changes by allowing upper limit parameters to dynamically override base parameters based on inheritance information. This mechanism enables enhanced character abilities through simple parameter substitution rather than complex computational models, maintaining system efficiency while increasing replay value.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple inheritance information types are introduced to increase parameter upper limits, then character customization and differentiation improve, but the difficulty of managing and selecting characters increases

Engineering Contradiction:
Improvecharacter customizationVSAvoidcharacter selection ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements feedback by displaying information about upper limit parameters and inheritance characteristics to players during character selection. This feedback mechanism helps players understand the implications of different inheritance information types, making informed selection decisions without overwhelming them with raw data about all possible parameter combinations.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies partial action by allowing players to focus on key inheritance characteristics rather than requiring complete analysis of all parameter details. The system provides sufficient information for meaningful differentiation without demanding exhaustive examination of every parameter, balancing customization depth with operational ease.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250128163A1Non-transitory computer readable medium, information processing method, and game device
Publication Date: 2025.04.24 CYGAMES INC
  • US20250128163A1 patent drawing
  • US20250128163A1 patent drawing
  • US20250128163A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select a nurturing-completed game medium used in a nurturing game and to which predetermined inheritance information is tied; a process for executing the nurturing game, the process including a process for updating at least one parameter tied to a nurturing-target character and a process based on the nurturing-completed game medium; and a process for creating and storing, based on completion of the nurturing game, the nurturing-completed game medium in which the at least one parameter and the inheritance information are tied to the nurturing-target character. The inheritance information includes specific inheritance information for increasing an upper limit of the at least one parameter. The process for executing the nurturing game increases the upper limit of a predetermined parameter when the specific inheritance information is tied to the nurturing-completed game medium.