Game Character Parameter Transfer Across Genres

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Solution Overview

Problem

In raising games, characters raised for one game genre often lack parameters advantageous for different event games, leading to decreased player engagement and eagerness to play.

Innovation Solution

An information processing program that allows players to select and raise characters with specific parameters, enabling the transfer and utilization of these characters across different game mediums, updating parameters based on completion of games, and using these characters in subsequent games to enhance gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a raised character is used in an event game different from the raising game, then the character can be utilized across game genres, but the character does not necessarily have parameters advantageous for the event game

Engineering Contradiction:
Improvecharacter usability across game genresVSAvoidcharacter parameter suitability for event game
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies parameter changes by transforming character parameters between different game genres. When a character is transferred from a raising game to an event game, the system automatically adjusts and recalculate parameters (such as converting raising stats to event-game applicable stats) to ensure the character maintains advantageous parameters for the target game genre, thereby resolving the contradiction between versatility and reliability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If character parameters are customized for specific games, then player engagement improves, but character transferability between games decreases

Engineering Contradiction:
Improveparameter customization for player engagementVSAvoidcharacter transferability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements universality by creating a character parameter system that serves multiple game genres simultaneously. The system establishes universal parameter frameworks that can accommodate both raising game customization needs and event game requirements, allowing characters to maintain tailored parameters while remaining transferable and functional across different game types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system enables parameter changes through automatic parameter transformation when characters are transferred between games. Custom parameters developed for specific games are converted into equivalent parameters for target games, preserving player engagement while maintaining character transferability through intelligent parameter mapping and conversion mechanisms.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If characters are raised with specific parameters for one game, then gameplay effectiveness is optimized, but the characters cannot be effectively used in different event games

Engineering Contradiction:
Improvegameplay effectiveness in raising gameVSAvoidcharacter applicability in event games
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent achieves universality by designing a multi-functional character parameter system that optimizes gameplay effectiveness in raising games while simultaneously preparing characters for event game usage. The system maintains universal parameter structures that enable characters to function effectively across both game genres without requiring separate character development tracks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system applies preliminary action by pre-adjusting and pre-transforming character parameters during the raising game phase to ensure they are ready for future event game deployment. The parameter transformation mechanisms are activated in advance, so when characters are transferred to event games, their parameters are already optimized for the target genre, maintaining both raising game effectiveness and event game applicability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240342602A1Non-transitory computer readable medium, information processing method, game device, and information processing system
Publication Date: 2024.10.17 CYGAMES INC
  • US20240342602A1 patent drawing
  • US20240342602A1 patent drawing
  • US20240342602A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute a process of executing a first game and a process of executing a second game, wherein the process of executing the first game includes a process of changing a second parameter linked with a raising subject game medium on the basis of a first parameter when a raising-completed game medium for which the first parameter is set is set as an in-use game medium, and the process of executing the second game includes a process of setting the first parameter on the basis of the second parameter of the raising-completed game medium.