Game Character Selection Restriction for Blind Spot Simulation
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Solution Overview
Problem
In soccer games simulated by game devices, defenders often fail to respond promptly to attackers who move into blind spots, leading to unbalanced gameplay and lack of excitement.
Innovation Solution
A game device system that restricts the selection of certain player characters as operation targets when they are in specific positions and orientations relative to opponents, creating blind spots and delaying defensive responses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game device displays all player characters and their positions transparently, then the user can easily identify all characters and make quick selections, but the game loses excitement and realism by not simulating blind spots and defensive reactions
Solution Approach 1:
The patent applies local quality by creating different visibility conditions for different characters based on their positions and orientations. The determination target area is defined around the first game character based on its position and orientation, making the second game character invisible when positioned within this area. This creates localized blind spots that simulate real-world visual limitations and enhance the game's realism while maintaining operational clarity through the defined selection restriction rules.
2Adaptability or versatility
If the game device allows free selection of any player character, then the user has complete control flexibility, but the game becomes unbalanced when defenders can't respond to attackers in blind spots
Solution Approach 1:
The patent implements dynamics by making the selection restriction dynamic rather than static. The determination target area changes based on the real-time position and orientation of the first game character. When the second game character enters this dynamic area, selection is restricted. This dynamic adaptation creates balanced gameplay by preventing defenders from selecting characters that would be unable to respond to attackers, while still allowing full selection freedom when characters are in visible positions.
3Difficulty of detecting and measuring
If the game device creates blind spots to simulate real soccer tactics, then the game excitement and realism are enhanced, but the user may have difficulty tracking all action and making timely responses
Solution Approach 1:
The patent applies feedback by providing the user with information about the selection restriction state. When the second game character is positioned within the determination target area, the system restricts selection and can provide visual or other feedback to indicate this restriction. This feedback mechanism helps users understand why certain characters cannot be selected and compensates for the blind spot effect, allowing timely responses without compromising the realism of the blind spot simulation.
Data Source
AI summary
To provide a game device capable of preferably producing an image of a picture in which a first game character loses sight of a second game character having moved so as to disappear from view of the first game character, and thus delays in responding to the second game character. An operation target selection unit (72) selects an operation target character from among the plurality of first game characters. An operation target control unit (74a) changes a state of the first game character selected by the operation target selection unit (72), in the game space, based on a signal input from an operation unit. A selection restriction unit (72b) restricts, in the case where it is determined by the determination unit (72a) that the position of the second game character is included in a determination target area determined based on the position and orientation of the first game character, selection of that first game character by the operation target selection unit (72).


