Game Character Skydiving Control via Automatic Flight Strategy

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Solution Overview

Problem

In existing games, novice players face difficulties in manually operating skydiving actions, such as finding target points, timing parachute release, and selecting flight angles, making it hard to accurately land on target positions marked by themselves or teammates during simulated skydiving scenes.

Innovation Solution

A method and device for controlling a game character that automatically determines a real-time flight strategy based on the target position and character location, allowing for either released-parachute or folded-parachute flight, enabling the game character to be automatically controlled for precise landing without manual operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual operation is used for skydiving control, then player control freedom is maintained, but landing accuracy deteriorates for novice players

Engineering Contradiction:
Improvelanding accuracyVSAvoidoperation difficulty
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system enables automatic skydiving control where the game character autonomously determines flight strategy, parachute release timing, and landing approach without requiring manual player intervention. The control module automatically adjusts flight parameters based on real-time position data and target location, allowing the system to serve itself rather than requiring continuous player input.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical control operations with an automated computational control system. The control module uses algorithmic decision-making to substitute for player manual operations, calculating optimal flight paths, timing parachute releases automatically, and adjusting flight strategies based on real-time data without requiring player physical input.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If automatic flight control is implemented, then landing accuracy is improved, but player control freedom is reduced

Engineering Contradiction:
Improvelanding accuracyVSAvoidcontrol flexibility
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts the degree of automation based on game context and player needs. The control module can switch between fully automatic mode for precision landings and manual control modes when players desire more freedom, allowing the system's characteristics to change dynamically rather than being fixed.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If real-time flight strategy determination is used, then landing precision is improved, but computational complexity increases

Engineering Contradiction:
Improvelanding precisionVSAvoidcontrol system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The control system segments the skydiving process into distinct phases (freefall, parachute deployment, landing approach), with each phase having its own simplified control logic. The flight strategy determination is divided into discrete decision points rather than continuous complex calculations, reducing overall computational burden while maintaining precision.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11198066B2Control method and apparatus for game character, electronic device and readable medium
Publication Date: 2021.12.14 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11198066B2 patent drawing
  • US11198066B2 patent drawing
  • US11198066B2 patent drawing

AI summary

A method for controlling a game character is used for controlling a simulated skydiving action of the game character in a game scene and includes: determining a target position to be landed on; obtaining a real-time location of the game character; determining a real-time flight strategy according to the target position and the real-time location during the simulated skydiving action, wherein the real-time flight strategy, comprises one of a released-parachute flight strategy and a folded-parachute flight strategy and according to the real-time flight strategy, automatically controlling the simulated skydiving action of the game character.