Game Character Visibility via Local Quality Transparency
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Solution Overview
Problem
In game processing, as the number of characters displayed on the screen increases, it becomes difficult for players to distinguish their operated character, leading to a poor gaming experience.
Innovation Solution
Implementing a system where the player's character is drawn opaquely, while other player characters are drawn translucently with varying degrees of transparency based on their number, communication conditions, and movement control, ensuring the player's character remains visible and the screen remains uncluttered.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple player characters are displayed on the screen simultaneously, then the multiplay experience is enhanced, but the player's own character becomes hard to distinguish
Solution Approach 1:
The patent applies different transparency properties to different characters: the own player character is displayed opaquely while other player characters are displayed translucently. This local differentiation in visual properties allows multiple characters to coexist on screen without compromising the visibility and distinguishability of the player's own character, thus resolving the contradiction between enhancing multiplay experience and maintaining character visibility.
2Adaptability or versatility
If the number of displayed characters increases, then the game becomes more engaging, but the screen becomes cluttered and harder to see
Solution Approach 1:
By applying translucent display properties specifically to other player characters while keeping the own character opaque, the patent maintains screen clarity even when multiple characters are present. This selective application of transparency preserves the engaging multiplay experience while preventing screen clutter from obscuring the player's own character.
3Stability of the object's composition
If all player characters are displayed with the same opacity, then consistency is maintained, but the player's character becomes indistinguishable among others
Solution Approach 1:
The patent deliberately breaks display consistency by applying different transparency levels to different character types. The own player character is displayed opaquely while other player characters are displayed translucently. This local differentiation creates visual distinction that helps players identify their own character among others, resolving the contradiction between maintaining display consistency and enabling character distinction.
Data Source
AI summary
The own player character is drawn opaquely, and at least one character of other player characters is drawn translucently at a degree of transparency according to the number of the other player characters.


