Game Character Visibility via Local Quality Transparency

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Solution Overview

Problem

In game processing, as the number of characters displayed on the screen increases, it becomes difficult for players to distinguish their operated character, leading to a poor gaming experience.

Innovation Solution

Implementing a system where the player's character is drawn opaquely, while other player characters are drawn translucently with varying degrees of transparency based on their number, communication conditions, and movement control, ensuring the player's character remains visible and the screen remains uncluttered.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple player characters are displayed on the screen simultaneously, then the multiplay experience is enhanced, but the player's own character becomes hard to distinguish

Engineering Contradiction:
Improvemultiplay experienceVSAvoidcharacter visibility
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies different transparency properties to different characters: the own player character is displayed opaquely while other player characters are displayed translucently. This local differentiation in visual properties allows multiple characters to coexist on screen without compromising the visibility and distinguishability of the player's own character, thus resolving the contradiction between enhancing multiplay experience and maintaining character visibility.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If the number of displayed characters increases, then the game becomes more engaging, but the screen becomes cluttered and harder to see

Engineering Contradiction:
Improvegame engagementVSAvoidscreen clarity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

By applying translucent display properties specifically to other player characters while keeping the own character opaque, the patent maintains screen clarity even when multiple characters are present. This selective application of transparency preserves the engaging multiplay experience while preventing screen clutter from obscuring the player's own character.

Inventive Principle:
Principle #3Local quality

3Stability of the object's composition

If all player characters are displayed with the same opacity, then consistency is maintained, but the player's character becomes indistinguishable among others

Engineering Contradiction:
Improvedisplay consistencyVSAvoidcharacter distinction
Core Design Contradiction:
Stability of the object's compositionVSDifficulty of detecting and measuring

Solution Approach 1:

The patent deliberately breaks display consistency by applying different transparency levels to different character types. The own player character is displayed opaquely while other player characters are displayed translucently. This local differentiation creates visual distinction that helps players identify their own character among others, resolving the contradiction between maintaining display consistency and enabling character distinction.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240416233A1Computer-readable non-transitory storage medium having game program stored therein, game processing system, and game processing method
Publication Date: 2024.12.19 NINTENDO CO LTD
  • US20240416233A1 patent drawing
  • US20240416233A1 patent drawing
  • US20240416233A1 patent drawing

AI summary

The own player character is drawn opaquely, and at least one character of other player characters is drawn translucently at a degree of transparency according to the number of the other player characters.