Game and Chat Audio Volume Control for Clear Voice During Gameplay

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overwhelm chat audio, making it difficult for users to hear voice communications, especially during intense game events, as conventional solutions require manual volume adjustments that disrupt gameplay.

Innovation Solution

The system automatically controls the volume of chat and game audio components to maintain audible chat audio by detecting the strength of both signals and adjusting gain settings in real-time, ensuring chat audio remains comprehensible even during loud game moments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual volume adjustments are used to balance chat and game audio, then chat audio becomes audible, but gameplay continuity is disrupted

Engineering Contradiction:
Improvechat audio audibilityVSAvoidgameplay continuity
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system automatically monitors and adjusts the relative volumes of game audio and chat audio without requiring user intervention. The audio processing circuitry detects when chat audio becomes inaudible against game audio background and autonomously adjusts the chat volume or game audio volume to restore chat audibility, allowing users to maintain focus on gameplay while ensuring communication remains audible.

Inventive Principle:
Principle #25Self-service

2Reliability

If chat audio volume is increased to ensure audibility, then chat becomes comprehensible, but game audio quality deteriorates

Engineering Contradiction:
Improvechat audio comprehensibilityVSAvoidaudio quality
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The system applies different volume adjustments to different audio components based on their specific characteristics and current audibility requirements. Rather than uniformly increasing all audio volumes, the audio processing circuitry selectively adjusts only the chat audio volume or selectively reduces game audio volume in specific frequency ranges or time periods, preserving the overall quality of both audio streams while ensuring chat comprehensibility.

Inventive Principle:
Principle #3Local quality

3Productivity

If automatic volume control is implemented, then gameplay continuity is maintained, but device complexity increases

Engineering Contradiction:
Improvegameplay continuityVSAvoidaudio processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The audio processing circuitry continuously monitors the output audio signal to detect when chat audio becomes inaudible against the game audio background. This feedback mechanism triggers automatic volume adjustments, creating a closed-loop control system that maintains chat audibility while minimizing the need for complex user-configurable parameters or multiple adjustment modes, thereby managing device complexity through straightforward feedback-driven control.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11038481B2Automatic volume control for combined game and chat audio
Publication Date: 2021.06.15 VOYETRA TURTLE BEACH INC
  • US11038481B2 patent drawing
  • US11038481B2 patent drawing
  • US11038481B2 patent drawing

AI summary

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.